Badr Milligan
0:00
In
this
episode
of
the
short
box.
SPEAKER_02
0:02
There
seems
to
be
this
separation
between
the
artist
and
the
writer
a
lot
of
times.
And
what
really
it
comes
down
to
is
that
every
step
of
the
comic
that
you
go
through,
because
there
is
a
pipeline,
there
is
a
process,
and
you
can't
do
it
out
of
process.
Every
step
that
you
take
should
be
elevating
it.
SPEAKER_03
0:24
Ladies
and
gentlemen,
the
shortbox
podcast
is
recorded
live
from
Jacksonville,
Florida.
Badr Milligan
0:51
Hello
again.
Welcome
back
and
thanks
for
pressing
play
today.
It's
it's
always
nice
to
know
there's
you
know
that
you
guys
are
out
there
pressing
play
and
tuning
in
every
week,
alright?
I
I
I
you
could
be
anywhere
in
the
world,
but
you're
here
tuning
into
this
podcast,
and
that
means
a
lot.
If
you're
brand
new,
welcome
to
the
show.
I'm
your
host,
Bodder
Milligan,
and
this
is
the
Short
Box
Podcast,
the
comic
book
talk
show
where
we
bridge
the
gap
between
the
panels
of
your
favorite
comics
with
the
people
who
put
their
blood,
sweat,
and
tears
into
making
them.
This
is
episode
503,
and
today
we'll
be
talking
with
comic
writer
Erica
Schultz.
And
to
be
totally
fair,
uh
calling
her
just
a
writer
is
actually
the
farthest
thing
from
accurate.
Alright,
Erica
Schultz
is
not
only
an
award-winning
writer
who's
worked
on
comics
like
X23,
Daredevil,
she's
got
her
own
creator-owned
stuff
like
Forgotten
Home
for
Dark
Horse
and
The
Deadly
Bouquet
for
Image
Comics,
but
she's
also
an
experienced
letterer,
she's
uh
been
a
colorist,
she's
been
a
uh
a
former
editor
at
Mad
Cave,
a
teacher
slash
instructor
at
the
Kubert
School.
And
then
I
mentioned
she's
also
the
first
woman
to
write
spawn.
Oh
yeah,
she's
that
and
a
whole
bag
of
chips,
right?
She's
also
uh
uh
sewing
too.
Um,
before
we
got
started,
she
was
telling
me
how
she
also
sewed.
She
does
it
all,
all
right?
But
she's
here
on
the
podcast
to
talk
about
how
she
wears
all
of
these
hats
and
what
she's
working
on
now,
which
includes
writing
Spawn
Rat
City,
Gunslinger
Spawn,
and
the
upcoming
Vampirella
Summer
Special.
But
before
we
get
into
that,
if
you'll
just
give
me
one
minute
to
give
some
special
recognition
and
shout
out
to
our
amazing
sponsors,
we'll
get
right
to
that.
All
right,
here
we
go.
Big
shout
out
to
our
presenting
sponsor,
coverprice.com.
They're
the
ultimate
comic
book
price
guide
and
collection
management
tool
for
comic
collectors.
CoverPrice.com,
they
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the
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work
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telling
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now.
And
you
can
get
access
to
CoverPrice
for
one
dollar
for
one
month
by
using
the
special
promo
code
in
this
episode
show
notes.
Just
click
the
link.
I
uh
save
yourself
from
having
to
memorize
a
URL.
Just
look
in
the
show
notes,
click
that
link,
and
enjoy
using
coverprice.com
for
one
month
for
one
dollar.
And
we
can't
talk
sponsors
and
not
show
some
love
to
Gotham
City
Limit
Comic
Shop.
It's
the
best
comic
shop
in
Northeast
Florida.
It's
my
local
comic
shop.
And
if
you
live
in
Jacksonville
too,
you
can
go
visit
them
today
on
Southside
Boulevard,
or
you
could
buy
comics
from
them
anywhere
in
the
world
by
shopping
online
at
GothamCityLimit.com.
Those
are
our
sponsors.
I
also
can't
proceed
without
giving
a
big
shout
out
to
the
Patronies,
all
right,
the
loyal
supporters,
over
on
the
Shortbox
Patreon
page.
You
guys
are
the
best.
I
love
you
guys.
Now,
without
further
ado,
let's
bring
on
our
guest
of
honor
today.
She's
got
more
titles
than
a
DMV.
Shortbox
Nation,
let's
give
it
up
for
Erica
Schultz.
Hey
Erica,
how
you
doing?
SPEAKER_02
3:30
Thank
you,
thank
you.
Hey,
how's
it
going?
Badr Milligan
3:32
Not
too
shabby,
Erica.
I'm
gonna
be
very
interested.
Um
uh
you
before
we
hit
record,
you
were
telling
me
you
you're
sewing
this
bag
for
your
your
niece.
You're
an
amazing
aunt.
Uh,
you've
already
given
me
the
credentials.
So
I'm
very
curious
to
see
how
well
you
uh
um
multitask
answering
questions
about
your
life
and
sewing.
And
I
wouldn't
be
surprised
if
you've
also
got
something
like
cooking
in
the
back
too.
You
seem
to
be
uh
multi-talented.
SPEAKER_02
3:56
Well,
I
mean,
I
do
have
some
embroidery
floss,
and
I
could
start
embroidering
it
too
if
you
want.
Badr Milligan
4:02
That
is
hilarious.
Erica,
do
you
mind?
Uh
I
want
to
start,
I
want
to
start
from
the
beginning.
I
want
to
ask
you
a
question
about
the
earliest
creditslash
project
I
could
find
uh
your
name
attached
to.
According
to
my
research,
you
were
back
in
2010,
you
were
working
at
the
late
great
Neil
Adams,
RAP2
to
Neil
Adams,
his
uh
studio,
continuity
studio,
as
an
animator.
And
you
worked
on
the
2010
Astonishing
X-Men
Motion
Comic.
Does
that
sound
uh
does
that
ring
a
bell?
SPEAKER_02
4:34
That
absolutely
does
ring
a
bell.
Badr Milligan
4:36
Hopefully,
good
memories.
I
I
want
to
start
with
this
because
I
remember
when
this
was
released,
uh,
I
think
around
2010,
Marvel
was
doing
some
interesting
things
in
the
like
digital
space.
They
were
trying
to
like,
you
know,
incorporate
new
technology.
I
think
this
around
the
same
time
as
like
Marvel
AR.
Uh,
they
had
the
motion
comics.
And
uh,
you
know,
at
the
time
I
was
doing
uh
I
was
going
for
my
bachelor's
in
IT.
So
like
I
would
use
any
opportunity
to
write
papers
or
reports
about
Marvel
in
this
digital
space.
I
would
love
to
hear
like
what
do
you
remember
from
that
time
working
at
Continuity
Studios,
getting
to
work
on
like
an
animated
digital
comic?
SPEAKER_02
5:15
It
was
interesting
because
there
were
a
few
companies
that
were
doing
it.
Continuity
was
only
one
of
them.
Um,
there
was
a
Black
Panther
one,
there
was
one
for
Spider
Woman,
there
was
one
for
um
Fantastic
Four.
And
so
we
all
had
different,
there
were
different
companies
doing
it,
and
I
think
because
it
was
a
lot
of
experimentation,
there
was
not
one,
there
was
no
like
house
look
to
it.
So
basically
we
had
different
companies
doing
different
things,
different
styles
of
animation.
Um,
and
I
think
when
they
rolled
them
all
out,
it
was
a
very
strange
thing
because
you
would
watch
one
of
them,
and
then
when
you
go
to
watch
the
second
one
or
or
another
um
another
issue
for
lack
of
a
better
term,
it
would
be
totally
different.
So
there
was
really
no
um
consistency,
and
I
think
that
that
may
or
may
not
have
kind
of
been
the
nail
in
the
coffin
when
it
came
to
doing
motion
comics
and
such,
simply
because
like
there
was
no
real
um
there
was
no
one,
there
was
no
standard,
there
was
also
no
one
person
that
was
really
saying
this
is
what
we
want
it
to
look
like.
So
I
think
it
was
they
cast
a
very
wide
net
and
they
got
some
very
interesting
results
back.
Um,
and
I
don't
know
if
it
worked
for
everybody.
Uh,
but
yes,
I
do
remember
I
was
the
lip
sync
and
I
mean
I
did
some
animation
on
other
things,
but
um,
I
was
doing
lip
sync
animation
mostly
um
on
that
book.
And
it
was
the
first
six
issues.
The
uh
story
arc
was
called
Gifted.
And
then
there
was
a
second
one
that
they
ended
up
doing,
which
was
issues
seven
through
twelve.
Uh,
this
was
the
late
John
Cassidy
and
uh
Josh
Whedon,
their
run
on
Astonishing
X-Men.
And
that
was
another
company
that
did
seven
through
twelve.
So
again,
it
was
there
was
not
very
much
consistency
when
it
came
to,
you
know,
you
could
watch
one
through
six
and
you
get
one
complete
style,
and
then
you
go
to
seven
through
twelve
and
it's
something
completely
different.
Even
though
the
artwork
was
the
same,
the
animation
style
was
different,
the
uh
camera
moves
were
different,
just
basically
the
ethos
of
the
of
the
story
was
different,
or
rather
the
animation
style,
not
the
ethos
of
the
story.
Badr Milligan
7:40
I
think
what's
a
little
disappointing
is
that
those
motion
comics
aren't
really
collected
or
available
online.
Uh
I
I
had
to
do
like
some
digging
to
find
like
to
watch
a
couple
of
the
um
the
astonishing
X-Men
episodes.
I
literally
learned
like
a
couple
minutes
ago,
I
think
all
of
them,
but
at
least
the
Astonishing
X-Men
one
is
on
Apple
TV,
surprisingly.
Interesting.
So
like
that
is
there.
And
then
I
also
learned
that
uh
up
until
2014,
they
were
still
making
it.
Uh,
I
found
like
this
list
on
uh
the
Marvel
wiki
page.
And
the
last
one
uh
that
they've
got
credit
is
an
adaptation
of
Eternals,
the
um
Neil
Gaiman
uh
Eternals
story
of
John
Remita
Jr.
Uh
back
in
2014.
So
from
2010
to
2014,
I
I
guess
you
know,
these
motion
comics,
uh
animated
motion
comics
were
were
a
thing.
SPEAKER_02
8:32
There
were
some
interesting
things
that
happened.
Um
you
had
mentioned
AR,
the
augmented
reality
comic
stuff.
Yeah.
So
it
was
just
strange
that
they
sort
of
were
working
with
they
kind
of
basically
said,
we
want
to
do
everything
all
at
once,
right
now.
And
in
doing
so,
there
I
think
there
were
a
lot
of
missteps.
Um,
and
I
think
that
it
just
looked
kind
of
slapdash
and
haphazard.
Because
like
I
said,
we
had
there
was
Astonishing
X-Men
at
the
same
time
as
the
Spider-Woman.
Uh
I
I
Agent
of
Sword.
Badr Milligan
9:11
Yeah,
you
got
it.
SPEAKER_02
9:12
Agent
of
Sword,
yes,
thank
you.
Um,
and
then
there
was
an
arc
of
the
Black
Panther
as
well.
And
it
was
just
it
was
weird
to
me
when
you
see
them
like
side
by
side.
Although
I
will
say
that
uh
at
least
I
don't
know
about
the
second
um
Astonishing
X-Men
story
arc
with
the
other
company,
but
ours
was
actually
released
as
a
Blu-ray
at
one
point.
Badr Milligan
9:35
I
actually
own
that
it
uh
I
own
this
uh
uh
hardcover
uh
edition
of
Astonishing
X-Men.
It's
smaller
than
like
your
typical
um
trade
paperback.
Yes,
yes,
yes,
and
it's
a
hardcover,
and
then
at
the
very
end
is
uh
the
DVD.
Uh
I've
got
that
somewhere
in
my
storage
unit.
Um,
but
I
own
like
Astonishing
X-Men
of
so
many
different
versions.
Um
I
might
actually
go
back,
I
might
go
to
this
weekend
to
go
dig
that
out.
But
I
do
agree,
I
think
these
motion
comics,
one,
we're
probably
a
little
early.
I
I
do
appreciate
the
uh
kind
of
a
bold
move
to
try
to
incorporate
and
do
like
all
these
things
digitally
at
that
time.
Um,
but
looking
back
at
it,
I
don't
know
if
it's
aged
that
well.
It's
kind
of
like
they
they
kind
of
live
in
like
this
weird
space
between
a
regular
comic
and
animation,
you
know,
right?
SPEAKER_02
10:21
Like,
yeah,
it's
an
uncanny
valley
it
hits.
Badr Milligan
10:24
Yeah,
yeah.
And
I
think
uh
I
I
went
down,
as
you
could
tell,
I
went
down
a
serious
rabbit
hole
about
these
motion
comics
and
just
like
revisiting
like
the
stuff
from
like
my
college
years,
but
I
found
a
a
review
online,
and
I
think
the
best
way
to
describe
these
for
anyone
that's
listening
that
has
no
idea
what
I'm
talking
about
with
these
motion
comics,
someone
online
compared
them
to
essentially
a
radio
play
set
to
pictures.
And
I
think
that's
a
perfect
uh
summary
of
of
what
these
comics
were.
SPEAKER_02
10:50
That
I
can
definitely
see
that.
Um
I
I
think
that
it's
not
just
the
the
technical
aspects
of
it,
because
I
know
we
were
working
in
After
Effects,
and
I
don't
know
if
the
other
people
were
working,
were
doing
their
animation
in
something
else.
Um
the
other
eight
um,
I
guess
studios
rather
were
doing
their
animation
in
something
else.
We
were
working
in
After
Effects.
And
obviously
there's
limitations
to
that,
but
there's
also
um
advantages,
whereas
other
studios,
I
mean,
at
the
time
people
were
still
doing
flash
animation.
So
for
all
I
know,
they
were
doing
flash
animation.
So
at
this
point,
it
was
just
a
matter
of
like,
well,
this
is
what
we're
doing,
we're
gonna
focus
on
this,
and
uh
yeah,
we'll
see,
we'll
see
what
comes
out
in
the
end.
Uh
but
you're
right.
I
mean,
it
was
a
little
uncanny
valley,
and
I
think
that
that
was
um,
I
think
that
was
the
problem.
Had
they
wanted
to
make
it
full
animation,
obviously
the
budget
would
have
been
much
different.
So
I
think
that
because
this
sort
of
digital
let's
throw
everything
online,
I
think
because
of
that,
um,
they
sort
of
ran
before
they
walked.
Um,
although
at
one
point
you
said
that
you
found
them
on
Apple.
At
one
point,
they
were
on
YouTube.
I
know
that.
Badr Milligan
12:06
I
I
found
like,
you
know,
chapter
11
here,
but
not
like
uh
a
full
playlist
or
something.
And
it
just
so
happened
Apple
TV
had
them
all
organized.
Well,
I
didn't
see
if
they
had
like
some
of
these
other
ones,
uh
these
other
titles,
like
The
Spider
Woman,
The
Black
Panther,
but
Astonishing
X-Men
is
on
there.
And
if
I
needed
a
reason
to
go
find
like
a
trial
edition
of
Apple
TV,
I
might
have
found
it.
So
we'll
see.
I
think
the
other
surprising
thing
too
for
me
was
I
had
no
idea
that
Neil
Adams
studio,
Continuity
Studios,
was
attached
to
the
project,
which
I
thought
was,
you
know,
sent
me
down
another
interesting
rabbit
hole.
But
sticking
to
you
here,
um,
you
know,
uh
I
ended
up
learning
that
you
worked
on
lettering
or
lettering
and
coloring,
uh,
uh
Neil
Adams
Batman
Odyssey
and
some
of
the
other
projects
that
came
out
of
there.
What
memories
do
you
have
when
you
think
back
about
work
of
Neil
Adams
and
being
in
his
studio?
SPEAKER_02
12:56
It
was
it
was
definitely
a
big
education.
Um
I
didn't
do
coloring
on
Batman
Odyssey.
I
did
like
more
color
assists
on
it.
Um,
I
am
not
a
very
good
colorist
at
all.
Um,
I
basically
like
I
can
do
flats
and
I
can
lay
down
the
foundation,
but
someone
always
has
to
go
back
and
make
it
look
10
times
better.
It
was
the
same
thing
as
like
I
would
do
inking
backgrounds,
uh
whether
it
was
digital
inks
or
uh
traditional
inks
and
things
like
that,
but
I
wouldn't
be
inking
um
foreground
principle
characters
because
I
mean
I
would
be
competent,
but
I
wasn't
very
good.
And
it's
obviously
when
you're
having
a
foreground
character
speak
in
a
panel,
you
want
it
to
be
like
the
star
of
the
show.
SPEAKER_04
13:39
Sure.
SPEAKER_02
13:39
Um,
so
yeah,
so
I
would
do
background
inking
and
you
know,
color
assists
and
ink
assists
and
things
like
that.
Um,
but
I
wasn't
inking,
you
know,
Batman
smirking
or
anything
like
that.
SPEAKER_05
13:52
Yeah.
SPEAKER_02
13:52
Uh
just
because
I
don't
have
that,
I
don't
have
the
the
ability
really
to
do
that.
And
I
trust
me,
I
know
my
limitations.
Um,
but
it
was
definitely
an
education.
I
mean,
I
learned
so
much
about
comics,
I
learned
so
much
about
animation.
I
had
worked
in
advertising
prior
to
working
at
the
studio
with
Neil.
So
I
had
seen
animation
and
uh
working
on
stuff
and
storyboarding
from
the
agency
side.
But
then
as
Neil
technically
would
have
been
considered
like
a
vendor
for
the
agency,
working
on
that
side,
it
was
a
little
bit
different
because
instead
of
the
agency
having
the
client
being
like
Pringles
for
like,
you
know,
just
off
the
top
of
my
head,
sure.
It's
the
studio's
client
is
the
agency,
the
agency's
client
is
Pringles.
And
it
was
like
sort
of
like
this
like
six
degrees
of
separation
kind
of
thing.
Um
but
it
was,
I
mean,
I
learned
a
lot.
It
was,
I
needed
a
job
at
the
time.
And
Neil
and
his
wife
Marilyn
had
known
me
for
years
when
I
was
at
the
agency.
And
at
the
time
I'd
been
out
of
work
for
a
while
and
I
really
needed
a
job,
and
they
were
kind
enough
to
give
me
one.
And
um
originally
I
when
I
came
on,
I
was
only
supposed
to
be
on
for
the
Astonishing
X-Men
because
they
were
basically
bringing
in
a
lot
of
freelancers
to
do
either
animation
or
um
what
we
would
do
is
we
would
get
the
pages
digitally
from
Marvel
and
we
would
have
to
sort
of
like
cut
them
up.
So
you
would
like
cut
people's
arms
off
and
you
would
cut
at
the
elbow
and
stuff,
and
then
you
would
add
a
little
extra,
you
know,
here.
So
when
you
moved
the
elbow,
there
wasn't
this
like
big
void
or
something
like
that.
So
they
originally
brought
me
on
just
to
be
a
freelance
uh
digital
artist
and
basically
help
cut
up
art.
And
I
I
was,
you
know,
learning
a
little
more
animation
with
some
of
the
other
animators
there,
and
then
I
showed
them
that
I
could
do
the
lip
sync
animation
really
well.
So
I
would
still,
you
know,
cut
up
art
and
things
like
that,
but
then
I
would
also
be
doing
the
lip
sync
animation.
Um,
and
then
I
think
I
was
only
supposed
to
be
there
uh
until
like
April
1st
or
something
like
that,
or
you
know,
end
of
March,
early
April
or
whatever.
And
Marilyn
came
over
to
me,
it
was
like
mid-April,
early
May,
and
she's
like,
You're
still
here,
and
I'm
like,
Yeah,
am
I
fired?
She's
like,
No.
I'm
like,
all
right.
And
I
literally
I
was
at
the
studio
for
seven
and
a
half
years,
so
I
just
never
left.
Badr Milligan
16:18
Yeah,
yeah.
SPEAKER_02
16:19
It
just
took
me
a
really
long
time
to
go.
Badr Milligan
16:21
Sure.
And
those
seven
and
a
half
years,
what
would
you
say
is
maybe
the
most
prominent
memory
of
you
you
have
of
of
Neil
Adams,
or
or
maybe
like
what's
the
most
important
lesson
that
you'd
say
you
you
picked
up
from
Neil?
SPEAKER_02
16:34
I
I
mean,
honestly,
I
I
learned
a
lot
in
the
sense
that
like
a
lot
of
technique.
I
learned
a
lot
of
very
technical
things.
How
to
look
at
a
page,
how
to
think
of
a
scene,
and
find
um
not
just
an
interesting
way
of
presenting
the
scene
visually,
but
um
something
that
is
going
to
elevate
the
script.
I
think
when
people
do
comics,
and
maybe
this
is
the
fault
of
some
people
who
are,
and
I
put
it
in
quotes,
uh
comics
journalists,
there
seems
to
be
this
separation
between
the
artist
and
the
writer
a
lot
of
times.
And
what
really
it
comes
down
to
is
that
every
step
of
the
comic
that
you
go
through,
because
there
is
a
pipeline,
there
is
a
process,
and
you
can't
do
it
out
of
process.
Every
step
that
you
take
should
be
elevating
it.
So
you
have
a
concept
that
you
work
with
an
editor,
and
the
editor
helps
elevate
that
concept,
and
you
write
your
script,
and
the
editor
looks
it
over
and
tries
to
make
sure
that
the
script
gets
into
the
best
place
possible.
Then
you
take
that
script
and
you
give
it
to
the
artist,
whether
it's
penciler
or
inker,
they
look
at
the
script
and
they
read
it
and
they
try
and
take
the
best
possible
version
of
this
visually.
And
then
if
the
pencil
is
inking
their
own
work,
then
they
go
back
and
they
sort
of
refine
when
they
do
their
inks,
or
if
they
hand
it
off
to
an
inker,
that
other
inker
is
then
going
to
add
depth,
add
uh
um
more
atmosphere.
And
then
that
goes
to
the
colorist
who
is
going
to
add
more
mood
and
brightness,
and
it
goes
to
the
letterer
who's
then
going
to
not
only
just
add
the
balloons,
but
add
sound
effects
and
things
like
that.
And
every
single
step
that
you
take
should
elevate
the
medium.
So
you
start
with
an
idea
that
gets
elevated
to
a
script,
elevated
to
art,
boom,
boom,
boom,
and
it
just
keeps
going
up.
And
every
person
that
touches
it
should
be
trying
to
make
it
better
than
the
person
before
them,
and
not
in
a
competitive
kind
of
way.
SPEAKER_03
18:50
Yeah.
SPEAKER_02
18:51
Because
the
idea
is
that
the
book
on
the
shelf
at
the
end
of
the
day
should
be
as
good
as
it
can
possibly
be.
And
if
that
means
that
everybody
puts
their
ego
in
their
pocket
and
just
works
toward
making
that
the
best
book
possible,
then
I
think
that's
where
really
good
comics
come
from.
I
think
that
sometimes
you
can
actually
read
if
there
is
acrimony,
for
lack
of
a
better
term,
between
a
writer
and
an
artist
or
a
um
an
editor
and
you
know,
the
creative
team
and
things
like
that,
because
there's
this
dissonance.
You
know,
the
art
and
the
the
lettering
and
the
dialogue
that
you're
reading,
the
internal
monologue
that
you're
reading,
they're
they're
not
coalescing,
they're
not
complementing
each
other.
You
you
see
one
thing
and
then
you
you're
reading
something
completely
different.
And
it
can
really
sort
of,
it
takes
you
as
a
reader,
it
takes
you
out
of
the
moment.
It
it
breaks
that
suspension
of
disbelief.
So
I
learned
a
lot
about,
you
know,
trying
to
make
the
best
comics.
I
learned
a
lot
about
the
process,
the,
like
I
said,
that
pipeline,
that
very
A
to
B,
B2C
process.
And
I
learned
a
lot
of
technical
stuff.
Badr Milligan
20:11
I'm
glad
that
you
brought
up
the
pipeline
of
you
know
making
a
good
comic,
because
you've
worn
nearly
every
hat
in
the
comic
ecosystem/slash
pipeline.
I
mean,
we
mentioned
animator,
um,
I'd
seen
somewhere
inking,
you
had
an
inking
credit,
letterer,
editor,
teacher,
writer.
What
which
role
do
you
feel
most
at
home
or
comfortable
wearing?
And
which
one
requires
you
like
to
give
like
your
full
attention
because
maybe
you
know
it's
it's
a
little
more
difficult.
What
comes
to
mind?
SPEAKER_02
20:40
I
am
a
competent
artist.
I
am
a
decent
letterer,
I
am
a
good
writer,
and
I
never
set
out
to
be
decent,
I
always
set
out
to
be
good
at
something.
So
I
focus
most
on
writing
simply
because
that
is
where
I
feel
I'm
the
best
at
what
I
do.
However,
um,
it's
also
the
hardest.
And
I
think
that
if
you're
doing
something
creative
that
you
are
so
comfortable
with
that
you
just
sort
of
do
it
on
autopilot,
I
don't
think
that's
where
you
should
be
creatively.
Um,
David
Bowie,
I'm
I'm
I'm
not
gonna
butcher
the
quote,
but
David
Bowie
basically
said,
like,
if
if
everything
that
you're
doing
creatively
is
just
so
simple,
so
that
you're
doing
it
too
easy,
you're
not
challenging
yourself,
you
are
not
pushing
yourself
as
a
creator
to
reach
new
boundaries,
you're
not
pushing
yourself
um
as
a
person
and
finding
what
the
next
frontier
for
you
as
a
creator,
for
you
as
an
artist.
Badr Milligan
21:43
Personal
journey.
SPEAKER_02
21:44
Um
yeah,
exactly.
And
so
uh
writing
is
difficult,
it's
always
gonna
be
difficult
for
me.
Um,
but
it's
something
that
I
think
I'm
pretty
good
at.
And
uh
it's
something
that
I'm
gonna
continue
doing.
Because
I
think
I'm
pretty
good
at
and
because
it
is
challenging.
Badr Milligan
22:04
I
read
somewhere
that
you
were
part
of,
I
don't
know
if
it
was
the
first
inaugural
class
or
the
second
one,
but
the
DC
talent
development
workshop.
I
guess
it
was
the
pilot
program,
I
see
it
right
here.
Yeah.
Which
got
Snyder
head
led,
which
got
me
thinking.
Big
shout
out
real
quick
to
Al
Letson,
uh,
who
was
also,
I
think,
a
part
of
the
second
class.
But
but
looking
back,
what
would
you
say
was
the
single
biggest,
like
maybe
light
bulb
moment
from
that
workshop
that
fundamentally
maybe
shifted
how
you
approach
storytelling?
Is
there
anything
that
you
took
from
that
class
that
you
still
use
to
this
day?
SPEAKER_02
22:35
It
was
interesting
to
see
the
process
that
other
people
had
taken.
One
of
the
things
that
I
will
say
about
that
class,
and
this
isn't
a
criticism,
this
is
this
is
an
observation.
Every
one
of
us
that
was
in
the
pilot
class,
with
the
exception
of
maybe
one
or
two
people,
we
had
all
had
a
body
of
work.
And
one
of
the
things
that
I
think
they,
and
I
can't
confirm
this
because
I
wasn't
part
of
the
second
class,
but
one
of
the
things
that
I
think
that
they
changed
was
they
brought
in
more
people
who
obviously
were
writers,
but
had
had
less
of
a
body
of
work
already.
Because
all
of
us
had
already
been
working
in
comics
either
significantly
on
our
own
independent
work
or
had
had
uh
RD
work
published,
we
had
already
created
our
own
process.
And
many
of
us
were
very
fixed
within
it.
SPEAKER_05
23:29
Yeah.
SPEAKER_02
23:30
So
when
we
came
into
this
class
and
they
were
trying
to
say,
this
is
the
process,
to
some,
it
was
like,
oh
yeah,
I
already
do
that.
And
to
others,
it
was,
oh
no,
I
have
my
process.
Like
I
I
got
this,
I'm
good.
And
I
think
that
I
think
that
that
was
sort
of
a
mistake.
I
think
that
pushing
some
people
toward
a
specific
process
versus
saying,
this
is
how
I
do
it,
take
that
as
it's
worth,
and
then
try
and
see
if
you
can
maybe
use
that
information
as
a
way
to
incorporate
into
your
process
to
make
your
process
more
streamlined.
And
I
think
that,
I
mean,
it's
been
10
years
since
that
class.
One
of
the
things
that
we've
learned
is
that
everyone
has
a
different
process,
even
tiny
minute
details
are
different.
Um,
and
that
if
you
force
someone
to
adopt
a
process
that
is
not,
I
don't
know,
copacetic
with
who
they
are
as
a
person,
who
they
are
as
an
artist,
as
a
creator,
et
cetera,
then
that
can
create
uh
more,
I
guess,
drama
than
it
could
than
it
should.
SPEAKER_05
24:44
Interesting.
SPEAKER_02
24:44
When
I
was
teaching,
one
of
the
things
that
I
said
was,
you
know,
this
is
my
process.
And
you
are
all
students,
and
you
have
all
admitted
to
me
that
none
of
you
have
a
tried
and
true
process
for
you.
So
I'm
going
to
teach
you
my
process.
And
for
the
fit
the
sake
of
this
class,
you
will
use
that
process.
The
goal
is
that
at
the
end
of
this
class,
you
know,
at
the
end
of
the
two
semesters,
you
will
either
find
a
way
to
make
this
process
work
for
you,
adopt
to
this
process
yourself,
or
say,
okay,
now
that
I've
seen
the
way
that's
done,
I'm
going
to
create
something
that
is
more
in
line
with
my
creative
endeavors
and
more
in
line
with
who
I
am
as
a
creator.
Badr Milligan
25:31
Take
what
you
need
from
this
and
adapt
it
to
your
own
way,
sort
of
thing.
SPEAKER_02
25:34
Yeah.
Badr Milligan
25:35
And
I'm
glad
you
brought
up
um,
you
know,
your
time
as
a
teacher,
because
I
really
truly,
Erica,
your
bibliography
is
it
was
really
kind
of
interesting
to
just
kind
of
like
research
and
go.
Like
I
said,
you've
worn
so
many
different
hats.
And
I'm
glad
you
brought
up
your
time
teaching,
you
know,
for
those
that
maybe
didn't
catch
it
in
the
in
the
intro,
you
spent
time
as
an
instructor
at
the
Joe
Kubert
School,
I
think
teaching
uh
uh
comic
writing
or
or
script
writing.
I
I
guess
can
you
talk
a
little
more
about
your
experience
at
the
Joe
Kubert
School?
Like
how
long
was
your
tenure
there?
And
then
were
there
any
students
of
yours
that
went
on
to
become
published
writers
or
work
in
the
industry?
SPEAKER_02
26:08
Um,
I
was
at
the
Kubert
School
for
uh
a
little
more
than
two
years.
The
main
focus
at
the
school
while
I
was
there
was
focusing
on
art.
So
being
the
writing
instructor,
I
mean,
I
I'll
I'll
be
very
frank.
It's
not,
you
know,
it's
not
a
pleasant
thing
to
say,
but
it's
the
truth.
I
mean,
I
would
tell
the
students
like,
you
need
to
learn
how
to
write
because
some
of
you,
from
what
I'm
seeing
from
your
portfolio,
some
of
you
are
not
at
a
professional
artist
level.
So
you
need
to
learn
how
to
write
because
if
you
want
to
be
in
this
industry,
then
learning
how
to
write
might
be
your
way
in.
Also,
I
would
try
and
teach
them
about
what
an
editor
does.
Because
again,
some
of
the
artists
didn't
have
the
ability
to
create,
however,
they
did
have
the
ability
to
recognize
good
creative
ideas
and
to
help
nurture
those.
So,
again,
you
know,
learn
how
to
be
an
editor.
Um,
I
think
what
happens
in
any
creative
pursuit
is
that
you
get
so
myopic
as
to
what
you
really
want
to
do
that
you
are
not
realistic
and
your
expectations
are
wildly
off
base.
And
so,
you
know,
someone
says,
I'm
gonna
be
the
next
Arthur
Adams,
I'm
gonna
be
the
next
Jim
Lee,
you
know,
I'm
gonna
be,
you
know,
the
next
Joelle
Jones.
Well,
first
of
all,
those
people
are
still
around.
Second
of
all,
they're
all
wildly
talented,
but
third
of
all,
they
worked
so
hard
to
get
to
where
they
are.
And
what
you
are
seeing
today
is
light
years
from
where
they
started.
And
I
think
that
that's
that's
a
problem
in
general.
The
whole
get
rich
quick
scheme
has
been
around
since
the
beginning
of
civilization.
So
that's
you
know,
that's
nothing
new,
but
that's
a
flaw,
I
think,
in
humans
is
that
we
think
that
we
can
jump
the
line.
And
that's
one
of
the
the
I
mean,
aside
from
the
environmental
impact
and
the
um
the
exploitation
of
of
people
in
underserved
countries,
you
know,
vast
majority
of
them
not
being,
you
know,
non-white
people.
Um
the
thing
that
gets
me
about
AI
is
that
it
and
it's
you
know
stealing
wholesale
from
people,
but
the
thing
that
gets
me
about
AI
is
it
it
promises
something
that's
not
true.
It
promises
you
you
can
jump
the
line.
No,
you
can't.
Because
if
you
want
to
be
a
true
creator,
you
have
to
do
the
work.
That's
the
only
way
that
you're
going
to
learn.
And
when
people
just
type
in,
you
know,
take
this
comic
book
script
and
make
it
look
like
Jim
Lee.
What
have
you
learned
from
that?
You
haven't
learned
anything.
You
haven't
learned
how
to
pace
a
story
properly.
If
you're
a
writer,
if
you're
an
artist,
you
haven't
learned
how
to
look
at
the
script
and
create
a
scenario
in
your
head
that
physically
illustrates
the
information
that's
on
the
script.
You
know?
Um,
and
that's
to
me
one
of
the
most
important
things
that
will,
for
lack
of
a
better
term,
weed
out
people
who
can
do
this
as
a
for
a
living.
Because
not
many
people
can
do
this.
Not
many
people
can
do
it
at
a
professional
level.
And
even
fewer
still
can
be
a
full-time
creative
and
make
a
living
at
it.
Yes,
there
are
some
superstars.
I
myself
am
not
one
of
them.
Badr Milligan
29:54
I
don't
know.
Your
bibliography
says
otherwise.
SPEAKER_02
29:56
Well,
I
mean,
but
like
that's
the
thing
is
like
I'm
a
middle
class
writer.
You
know,
I
don't
live
in
a
huge
house,
I
don't
have
a
bajillion
dollars,
uh,
anything
like
that.
There
are
some
superstars
out
there.
God
bless
them.
But
again,
they've
worked
so
many
years
to
build
up
a
fan
base,
to
build
up
a
bibliography,
to
be
able
to
then
parlay
all
of
that
experience
into
writing
television,
writing
film,
etc.,
etc.
Um,
and
so
one
of
the
ways
that
you
sort
of,
for
lack
of
a
better
term,
weed
out
people
that
are
going
to
be
able
to
do
this
for
a
living
is
by
seeing
who
gets
back
up
after
they
get
rejected.
Every
time
you
pitch
something,
that
is
more
or
less
an
audition.
And
every
time
someone
rejects
you,
what
do
you
do
with
that
rejection?
Do
you
say,
okay,
what
is
it
about
this
pitch
that
they
rejected?
The
first
comic
that
I
wrote
was
a
comic
called
M3.
And
uh
Vicente
Alcazar
was
the
artist,
he
was
an
artist
at
the
studio
with
me,
and
he
was
the
artist
on
the
book.
And
we
pitched
it
everywhere.
And
the
places
that
did
get
back
to
us,
it
was
very
educational.
So
my
mistake,
and
this
is
one
of
the
things
that
I
taught
to
the
students,
my
mistake
was
that
I
sent
it
to
every
single
publisher
I
could
think
of.
Whether
or
not
that
book,
that
genre
of
the
book,
the
style
of
the
book,
etc.,
was
appropriate
for
that
publisher,
I
sent
it
to
everybody.
And
that
was
wrong.
It
was
a
waste
of
my
time,
it
was
a
waste
of
their
time.
Um,
and
that
was
that
is
something
that
I
would
teach
my
students.
I
would
teach
the
students
about
all
the
mistakes
that
I've
made
in
my
career.
I
would
tell
them
everyone
is
gonna
sign
at
least
three
to
five
terrible
contracts.
Wow,
and
you're
gonna
sign
them
because
you're
desperate
for
the
money,
you're
gonna
sign
them
because
you
didn't
read
it,
you
couldn't
afford
a
lawyer,
you
got
a
terrible
lawyer,
you
know,
there's
there
are
a
vast
majority
of
reasons
why
you're
gonna
sign
these
terrible
contracts,
but
it's
gonna
happen.
SPEAKER_03
32:09
Yeah.
SPEAKER_02
32:10
And
if
these
things,
if
these
hiccups,
if
these
speed
bumps,
if
these
failures
didn't
happen,
then
I
wouldn't
be
here.
If
I
just
typed
into
chat
GPT
or
whatever,
write
me
a
comic
script
and
draw
me
a
comic
based
on
this
script,
then
I
wouldn't
be
where
I
am.
Sure.
All
of
my
successes,
and
most
especially
my
failures,
are
what
I
would
teach
my
students.
And
some
of
them
found
it
informative,
others
took
it
as
a,
oh,
well,
you're
a
loser,
you
know,
look
at
all
the
times
you
failed.
I'm
like,
all
right,
I'm
a
loser.
Badr Milligan
32:48
I
appreciate
hearing,
you
know,
you
championing
the
uh
the
the
failures,
because
you
because
you're
right,
those
are
the
the
prime
moments
to
like
really
learn
and
and
hone
a
skill.
Because
you
know,
like
well,
when
you
get
the
accolades,
it's
like,
okay,
it's
it's
great.
It's
like,
okay,
that's
great.
I'm
glad
that
everyone
thinks
that
this
is
great,
but
like,
is
there
really
a
lesson
to
be
learned
from
there
versus
like
say
a
failure?
And
I
think
what
you're
saying
about
AI
giving
people
a
misconception
that,
you
know,
they
can,
you
know,
fast
forward
or
skip
like
the
years
of
just
sucking,
right?
Like,
I
think
there's
something
to
be
said
about
embracing
just
sucking
at
first,
like
just
being
bad
at
something
and
like
picking
yourself
up
and
redefining
yourself
and
and
trying
new
things
and
learning
from
those
mistakes.
It
does
feel
like
that
part
of
any
uh
a
creative
endeavor
is
is
kind
of
like
being
thrown
away,
is
like,
you
know,
just
being
overlooked
because
of
how
much
technology
is
like
at
our
disposal.
SPEAKER_02
33:44
I
think
that
it
is
vastly
underestimated
and
undervalued
the
learning
from
failure.
Because
failure
can
teach
you
a
lot
of
things.
Failure
can
teach
you
that
you
uh
approach
something
differently.
Uh
you
approach
something
in
the,
and
I
put
it
in
quotes,
wrong
direction.
Um,
failure
can
teach
you
that
this
is
something
that's
not
for
you.
One
of
the
things
that
I
say
on
panels,
and
some
of
my
fellow
panelists
laugh
at
it,
but
you
know,
people
will
come
up
at
panels
on
at
conventions
and
say,
like,
what
should
I
know
about
being
a
comic
book
writer?
And
I
said,
lower
your
expectations.
SPEAKER_03
34:26
What
does
that
mean?
SPEAKER_02
34:27
That's
the
first
thing.
It
means
that
do
not
believe
that
the
first
script
that
you
write
is
going
to
get
picked
up
by
image
comics
and
uh
become
a
massive
hit
and
then
get
optioned
in
the
become
a
movie
and
make
$250
million
on
a
$15
million
budget.
Don't
expect
that
every
store
is
gonna
have
the
Funko
Pop
of
that
character.
You
know,
but
like
think
about
it.
Badr Milligan
34:55
Like
No,
no,
no,
no.
I
that
makes
Funko
Pop
is
level
four.
Yeah,
you're
like
maybe
even
your
four
project.
SPEAKER_02
35:00
That's
the
thing
is
don't
expect
that
anybody
is
gonna
want
to
make
your
250,
your
first
comic
is
a
250-paged
epic.
That
is
an
unreasonable
expectation.
People
have
unrealistic
expectations
of
what
working
full-time
in
comics
is,
they
have
very
unrealistic
expectations
with
that
about
what
how
much
money
the
average
writer
or
artist
makes.
They
have
very
unrealistic
expectations
about
what
being
a
full-time
freelancer
is.
Um,
and
some
are
very,
very
surprised
when
they
find
out
some
artists
and
writers
have
other
jobs
andor
um
spouses
or
partners
that
have
a
very
good-paying
job
and
therefore
they
have
the
privilege
of
being
able
to
do
safety
net.
And
I'm
the
first
person
to
say,
you
know,
my
husband
and
I
are
both
freelancers.
We've
both
struggled,
we've
both
taken
on
second
jobs
at
times.
I've
been
very
lucky
the
past
few
years
that
I
can
focus
solely
on
writing
for
the
most
part,
but
it
is
not
out
of
the
realm
of
possibilities
that
I'll
go
back
to
lettering,
that
I
will
go
back
to
Doordash,
that
I
will,
you
know
what
I
mean?
Like
that
is
not
out
of
the
realm
of
possibilities.
SPEAKER_05
36:17
Yeah.
SPEAKER_02
36:18
And
making
it
in
comics
is
never
guaranteed.
You
know,
my
first
professional
job
was
in
2014
with
Marvel.
I
didn't
get
another
job
from
Marvel
until
2018.
They
didn't
call
and
they
didn't
pick
up
the
phone
and
they
didn't
respond
to
emails
until
2018.
2018,
I
got
a
one-shot
for
Daredevil,
and
I
thought,
this
is
it.
I
am
in.
I
didn't
hear
from
Marvel
again
for
another
three
and
a
half
years.
Badr Milligan
36:43
Area,
this
is
a
very
honest.
I
I
am
like
here
for
the
honesty.
Uh,
and
you
know,
like
I
think
some
people
might
listen
and
think
like,
wow,
this
is
very
blunt
uh
advice.
But
uh
I
think
it's
real,
and
I
can
always
appreciate
some
real
ass
shit.
SPEAKER_02
36:59
It
is
real,
it's
blunt,
and
I
and
this
is
the
problem
is
people
don't
want
the
people
don't
want
to
hear
the
reality
of
it,
or
they'll
say,
Well,
that's
just
how
it
was
for
you,
Erica.
I'm
different.
Okay,
you're
different.
Maybe,
maybe
it
will
be
different
for
you.
And
you
know
what?
I
hope
it
is
an
easier
track
for
you.
SPEAKER_05
37:15
Sure,
yeah.
SPEAKER_02
37:16
I
genuinely
do,
but
if
it's
not,
don't
say
you
weren't
warned.
Badr Milligan
37:21
Sure,
sure,
sure.
And
I
think
there's
so
many
examples
of
how
difficult,
how
just
like
how
random
the
the
industry
is
and
what
it's
like
to
be
a
creative
in
this
space.
And
I
and
I
do
think
too,
what
you're
also
spotlighting,
aside
from
like,
hey,
here's
behind
the
curtains.
I
think
it
also
paints
a
bigger
picture
of
like
why,
if
you're
a
comic
fan
or
someone
that
claims
to
be
a
fan,
why
it's
important
to
go
out
and
support
these
books,
right?
Like
support
the
books,
especially
creator-owned
and
the
books
that
you
say
you
like.
I
think
this
definitely
paints
um
uh
gives
ammo
to
that
as
well.
And
if
it
feels
like
I
am
jumping
over
the
place
with
my
topics,
it's
only
because
you
were
giving
some
of
the
most
well-rounded
answers
that
you're
like
you're
literally
answering
two
or
three
other
questions,
follow-up
questions
I
have.
Erica,
I
want
I
want
to
pivot
real
quick.
Uh,
I
still
we
still
need
to
talk
about
spawn
and
obviously
Vampirella,
but
how
about
we
we
we
take
a
break
here
and
I
want
to
get
into
a
segment
I
call
the
short
box
friends
and
family
segment.
I
think
this
is
a
good
uh
this
this
will
be
a
good
uh
time
to
jump
into
this.
It's
my
segment
of
the
show
where
I
shut
up
for
a
little
bit
and
let
someone
else
ask
the
question.
In
this
case,
I
reached
out
to
the
owner
of
my
local
comic
shop
to
submit
a
question
for
you,
and
he
was
very
excited
to
hear
that
you'd
be
on
the
show.
So
I'm
gonna
play
this
voice
down.
SPEAKER_02
38:31
Gotham
City
Limit.
Badr Milligan
38:32
Wow,
you
got
oh,
you
were
listening
to
the
intro.
Yeah,
absolutely.
Oh
yeah.
Well,
here
he
is.
Here's
Ben
Kingsbury
for
you.
SPEAKER_00
38:41
Hey
Erica,
this
is
Ben
Kay
from
Gotham
City
Limited,
a
comic
shop
down
here
in
sunny
Jacksonville,
Florida.
Thanks
so
much
for
taking
some
time
to
jump
on
the
podcast.
Speaking
with
Botter
is
always
a
pleasure.
I'm
sure
you're
already
enjoying
yourself.
So
I've
been
following
your
work
with
Laura
Kinney
ever
since
the
X23
Deadly
Regenesis
days
back
in
2023.
We
actually
did
a
Tyler
Kirkham
ASM
238
homage
for
that
first
issue,
the
first
appearance
of
Haymaker.
I
thought
Laura
Kinney
ripping
up
uh
an
old
Wolverine
suit
was
right
on
par.
And
I
rode
through
the
whole
Laura
Kinney
Wolverine
run,
and
then
Laura
Kinney
Sabretooth
in
Age
of
Revelation
kind
of
blew
me
away.
That
whole
event
was
my
favorite
thing
in
X-Men
Comics
in
a
long
time.
With
Age
of
Revelation
being
this
big
shared
universe,
how
much
of
Laura's
story
and
the
big
twist
of
her
becoming
Sabretooth
was
already
mapped
out
for
you
going
in?
Did
Marvel
or
Jed
McKay
or
anyone
give
you
a
pretty
specific
direction?
Or
did
they
give
you
a
broad
outline
and
let
you
put
your
own
spin
on
how
Laura
ended
up
in
that
spot?
Loved
it.
Anyway,
I'll
leave
and
let
you
answer
now.
Thank
you
so
much
for
what
you
do.
We
literally
couldn't
do
it
without
you.
And
remember,
short
box
nation,
always
take
it
to
the
limit.
Peace.
Badr Milligan
40:04
Big
shout
outs
to
Ben
Kay.
SPEAKER_02
40:06
Thank
you
very
much,
Ben.
I
appreciate
that.
I
appreciate
the
kind
words.
Um
every
crossover
that,
and
I
I
can
only
speak
for
crossovers
at
Marvel
and
Dynamite
because
I've
done
a
crossover
at
Dynamite,
but
I
can't
speak
for
crossovers
at
any
other
publisher.
But
at
Marvel,
every
crossover
that
I've
worked
on
has
been
a
different
experience.
It
has
had
either
a
different
um
editor
that
is
heading
it
up,
it
has
had
a
different
direction.
Um,
and
it's
kind
of
had
a
different
um,
it's
had
a
different
goal.
Like
what
is
the
end
goal
after
all
of
this
stuff?
How
is
it
going
to
change
the
Marvel
universe
forever?
You
know
how
they
always
say
that.
SPEAKER_05
40:51
Sure.
SPEAKER_02
40:51
So
with
Revelation,
a
lot
of
it
was
uh
Jed
McKay
as
more
or
less
an
architect
of
it.
And
we
had
worked
out,
you
know,
Laura
basically
being
on
the
quote
bad
side
of
it,
you
know,
being
on
um
Doug
Ramsey's
side
slash
Revelation.
Um
so
we
had
worked
that
out
already.
And
we
worked
out
that
she
was
gonna
be
a
mom
and
how
that
was
gonna
change
her
significantly.
This
is
a
funny
anecdote.
Um,
I
had
wanted
to
name
um
Laura's
son
Thomas
as
a
throwback
to
uh
Logan's
biological
father,
Thomas
Logan.
Yeah,
and
I
don't
know
if
Tom
Brevo
or
somebody
on
on
the
editorial
was
a
little
like
kind
of
like
bristled
at
it
or
whatever.
And
so
I
just
turned
around
and
I
said,
His
name
is
Alex.
That's
it.
It's
Alex,
and
that's
the
name
of
my
my
sister's
um
son
is
Alex.
So
it
was
just
a
name
off
the
top,
but
I
was
saying
his
name
is
Alex,
it's
fine,
let's
not
fight
about
this
anymore.
I
don't
care.
Like
we
can
I
tried
to
do
a
thing,
it
is
what
it
is.
Um,
so
we
had
originally,
um,
I
had
wanted
not
necessarily
for
it
to
be
Laura
Kinney's
saber
tooth,
but
I
had
originally
wanted
to
be
the
last
Wolverine.
And
so
the
story
idea
was
basically
yes,
Laura
would
be
on
quote,
the
bad
side
because
she
would
be
on
Doug
Ramsey's
side,
on
Revelation
side.
But
the
idea
was
that
there's
always
a
Wolverine,
and
um
Wolverines
have
always
done
really,
you
know,
shady
underhanded
things
uh
for
good
or
for
evil.
And
this
is
just
another
way
to
sort
of
flip
it.
Um,
also,
I
mean,
Laura
having
the
backstory
that
she
has,
she's
not
always
been
on
the
side
of
good,
she's
not
always
been
on
the
side
of
the
angels.
So
being
uh
taking
Revelation's
side
uh
was
a
way
to
hearken
back
to
that
uh
and
a
way
to
sort
of
bookend
my
work
with
Laura,
having
uh
started
with
X23,
gone
through
Laura
Kenny
Wolverine,
and
then
ending
with
Sabretooth,
sort
of
bookending
that,
you
know,
Laura's
the
again,
in
quotes,
bad
guy.
Sure.
I
want
to
say
it
was
the
Wendigo
book,
maybe.
I
believe
it
was
Saladin
Ahmed
writing
a
book
that
was
the
last
Wolverine.
I
believe
it
was
it
was
the
Wendigo
character.
And
so
that
title
was
sort
of
already
kind
of
spoken
for.
And
I
forget
who
it
was
an
editorial
had
mentioned,
hey,
why
don't
we
make
her
saber
tooth?
And
I
don't
know
who
mentioned
it,
but
there
was
this
really,
really
gross
suggestion
that
she
and
Victor
Creed
ended
up
together.
Badr Milligan
43:45
And
I
was
like,
Nope,
nope,
nope,
nope,
nope,
nope,
nope,
nope,
I
will
not
even
entertain
that
idea.
SPEAKER_02
43:51
I
said,
I
said,
I
will
walk
out
of
the
room.
Like,
I
have
any
power.
I
mean,
let's
be
honest.
They
probably
would
have
been
like.
All
right,
don't
let
the
door
hit
you.
But
I
said
I
was
like,
absolutely
not.
I
will
choke
on
my
you
know,
on
my
own
upcycled
gene
purse,
uh,
rather
than
than
do
that.
So
I
said,
if
you
want
to
make
her
a
creed,
this
is
what
we're
gonna
do.
And
so
uh
we
created
uh
Zane
who
unfortunately
was
killed
off
panel,
and
there
was
a
lot
more.
I
mean,
the
fact
that
we
only
had
three
issues,
20
pages
apiece,
we
were
all
every
one
of
the
creators,
we
were
all
bristling
at
that
because
we're
like,
what
do
you
mean
we
only
have
60
pages
to
tell
this
story?
Like,
nope,
that's
it,
that's
all
you
get.
And
we're
like,
can't
we
even
have
25
pages
at
the
first
issue
like
we've
been
doing
with
all
these
other
things?
Nope.
So
unfortunately,
I
mean,
there
was
so
much
backstory
with
Zane,
where
you
know,
Victor
Creed
has
had
multiple
dalliances
um
across
multiple
decades,
even
centuries.
I
mean,
because
that's
he
and
uh
Wolverine
are
both
much
older
than
you
would
think.
And,
you
know,
Victor
had
uh
a
child,
had
fathered
a
child
with
a
woman,
had
no
idea
that
he
had
fathered
this
child.
This
woman
gives
this
kid
up
for
adoption.
This
kid
gets
uh
adopted
by
this
incredibly
loving
family,
absolutely
wonderful
loving
family.
And
I
just
pulled
the
age-old
nature
versus
nurture.
So
Zane
had
no
idea
that
his
dad
was
Victor
Creed.
He
was
always
a
big
kid,
but
nobody
had
any
idea
that
it
was,
you
know,
out
of
the
ordinary.
And
then
he,
you
know,
manifests
his
mutant
abilities
being,
you
know,
very
strong,
very
durable,
didn't
have
the
healing
factor
like
his
father,
uh,
but
he
was
a
strong
guy
and
he
was
a
durable
guy,
and
he
learns,
then
he
learns
that
he
happens
to
be
um
a
mutant.
And
when
he
finds
out
who
his
birth
father
was,
um
he
is
very
frustrated
because
there's
that
notion
of
like,
well,
is
that
self-destructive
behavior
in
me
as
a
person?
And
his
um
adoptive
parents,
you
know,
it
was
very
nature
versus
nurture.
It
was
very,
we
taught
you
to
be
a
good
person
and
we
believe
that
you
are
gonna
be
this
good
person.
And
so
he
took
the
name
Saber
Tooth
as
a
way
of
reclaiming
it,
as
a
way
of
saying,
I'm
gonna
take
this
name
and
I'm
going
to
make
a
hero
out
of
this
code
name.
And
Laura
even
says
that
uh
in
the
first
issue
when
she
meets
with
Gabby
and
uh
and
the
hero,
and
she
has
that
conversation
when
you
know
Gabby
sort
of
taunts
her
with
the
name
of
Sabretooth.
She
says,
like,
I
Zayn
took
that
name
to
be
a
hero,
and
I
take
that
name
to
honor
him
and
to
honor
his
loss.
Um,
it
has
nothing
to
do
with
Victor.
Victor's
dead,
Victor's
been
dead,
you
know,
whatever.
We've
we've
reclaimed
that,
and
we've
we
have
have
uh
not
rewritten
history,
but
we've
reclaimed
that
and
we're
we're
basically
trying
to
scrub
away
all
of
the
the
pain
and
the
death
that
is
associated
with
that
name.
Badr Milligan
47:20
Damn.
That
was
a
damn
good
Easter,
like
a
rabbit
hole
right
there.
And
Ben,
I
hope
you've
I
it
sounds
like
I
would
love
to
do
that
whole
thing.
Well,
uh
well,
I'm
glad
you
you
mentioned
that
because
I
got
a
question
about
you've
written
everything
from
like
long-running
series,
like
Spawn
Rat
City
is
up
to
26
issues,
you
know,
with
no
end
in
sight,
as
far
as
I
could
tell.
SPEAKER_02
47:40
Uh
well,
it's
actually
with
25.
We're
we're
ending
at
25.
Badr Milligan
47:44
Oh,
okay.
I
must
have
read
that
solicitation
wrong.
Okay,
well,
look,
if
25
issues
there,
you've
written
a
ton
of
10
issue
runs,
five-issue
runs
like
like
Rogue,
Laura
Kenny
Wolverine.
You've
done
plenty
of
one-shots
and
short
stories.
Like
you
have
it.
Sounds
like
your
preference
is
the
longer
storytelling.
Is
that
safe
to
say?
Any
reason
why?
SPEAKER_02
48:04
Oh,
I
mean,
it
just
gives
you
more
time
to
develop
things,
it
gives
you
more
time
to
not
craft
a
side
quest,
but
to
to
give
you
more
character
development,
to
give
you
uh
the
ability
to
um
really
flesh
out
characters.
Um,
in
Lore
Kenny
number
eight,
uh,
I
brought
Haymaker
back.
And
Haymaker
uh
debuted
in
uh
X23
Deadly
Regenesis,
um,
drawn
by
Edgar
Salazar.
And
the
reason
why
I
brought
Haymaker
back
was
because
we
didn't
get
a
good
enough
chance
to
see
Jordan
Haymaker
on
the
other
side.
We
see
them
and
Laura
at
a
grief
counseling
meeting
at
the
end
of
that
miniseries,
but
we
don't
see
what
happens
after.
So
bringing
Jordan
back
and
partnering
Jordan
up
with
Polly,
who
was
introduced
in
Laura
Kenny
Wolverine
number
one.
The
reason
why
we
did
that
was
because
all
we've
seen
is
Jordan
in
pain.
Now
we
get
to
see
Jordan
happy.
All
we've
seen
is
Polly
working
really,
really
hard
to
uh
fix
Oasis
in
Dubai.
Now
we
get
to
see
Polly
creating
something
new.
And
these
are
characters
that
I
originally
thought
Jada
and
I
would
never
have
a
chance
to
get
back
to,
but
because
we
had
that
10-issue
run,
we
did
have
the
opportunity
to
slot
in
and
to
show,
you
know,
one
of
the
things
with
Laura
Kinney
is
that
she's
always
in
a
bad
mood
because
she
always
feels
that
she's
basically
got
the
black
cloud
over
her.
And
it's
important,
I
think,
as
a
character
for
her
to
see
other
young
mutants
experiencing
joy.
SPEAKER_03
49:57
Yeah.
SPEAKER_02
49:58
So
seeing
uh
Jordan
and
Polly
as
a
couple,
experiencing
joy,
being
happy
together.
Um,
I
think
that
that's
important
for
Laura
to
see
because
it's
difficult
for
her
to
imagine
that
for
herself,
but
it's
not
so
difficult
when
two
people
that
she
knows
pretty
well,
she
sees
that
with
them.
So
it
sort
of
gives
her
that
idea
of,
huh,
maybe
it
is
possible.
Badr Milligan
50:29
Erica,
you
really
care
about
this.
I
I'm
hearing
you
talk
about,
you
know,
what
you
taught
your
students,
you
know,
your
thoughts
on
the
industry
and
being
a
writer,
and
hearing
you
talk
about,
you
know,
a
character
like
X23
Laura
Kenny,
I
can
tell
you
really
do
put
your
heart
and
soul
into
your
work.
I
think
it's
really
refreshing
to
hear
that.
SPEAKER_02
50:47
Thank
you.
It's
more
of
a
curse
than
anything
else
because
you
put
so
much
of
yourself
into
it.
If
somebody,
you
know,
you
know,
you
get
a
review
and
people
are
like,
this
is
the
worst
thing
that
I've
ever
read.
It
like
you
feel
it
genuinely.
Like
I
genuinely
feel
hurt
when
people
are
like,
oh,
this
was
the
worst
thing
in
the
world.
I
don't
even
know
why
I
spent,
you
know,
20
minutes
reading
this.
Like
I'll
never
get
those
20
minutes
back.
I'm
I'm
worse
of
a
person
for
having
read
this.
And
part
of
me
is
kind
of,
you
know,
has
the,
you
know,
we
were
talking
about
Jersey
earlier,
has
the
jersey
like,
eh.
And
then
other
another
part
of
me
is
like,
well,
maybe
they
just
didn't
understand.
Like
maybe
if
I
could
just
sit
down
and
have
a
conversation
with
them,
then
I
can
explain
it
to
them
and
then
they
like
it.
Badr Milligan
51:32
Yeah.
Drive
yourself
crazy
trying
to
do
that.
Yeah.
SPEAKER_02
51:35
Exactly.
But
I
do,
I
do
care
about
these
because
I
know
that
there
are
a
lot
of
people
who
put
a
lot
of
stock
in
these
characters.
I
also
know
that,
you
know,
it's
not
the
world
that
we
currently
live
in
right
now.
People
are
looking
for
some
type
of
fantasy
escapism.
Like,
I
get
it
a
thousand
percent.
I'm
as
much
a
creator
and
and
professional
as
I
am
a
fan.
Badr Milligan
51:56
Who
who
would
you
say
you're
the
uh
like
what
what
character
story,
whatever
it
may
be,
would
you
say
like
you're
a
huge
fan
of?
I'm
curious,
like
who
who
you
kind
of
invest
in.
SPEAKER_02
52:06
I
mean,
I
love
Daredevil.
I
especially
love
Electra
as
Daredevil.
Yeah,
um
I
I
only
got
to
write
eight
eight
or
ten
pages,
but
I
love
Beta
Ray
Bill.
I
really
do.
I
think
he's
got
so
much
potential.
I
loved
writing
Hollows
Eve.
SPEAKER_05
52:22
Yeah.
SPEAKER_02
52:23
Uh
Mike
Dowling
and
I
got
to
do
a
lot
of
good
work
with
her.
And
then
um,
when
I
worked
on
uh
Bloodhunters
and
we
were
building
this
team,
uh,
I
was
able
to
bring
Hollows
Eve
onto
the
team.
They
were
like,
okay,
we
want
four
people
and
Miles
Morales,
and
you
gotta
have
Dagger
and
you
gotta
have
Elsa
Bloodstone.
And
I
was
like,
well,
I
like
bringing
in
somebody
with
no
power.
So
we
brought
in
White
Widow,
we
brought
in
Yelena
Um,
because
it's
always
the
people
that
have
no
powers
that
are
the
ones
that
are
the
most
resourceful,
that
are
the
most
creative
on
the
fly.
And
also,
you
know,
Elena
has
somewhat
of
a
fish
out
of
water,
um,
especially
when
it
comes
to
um
lexicon
and
uh
uh
colloquialisms,
and
then
you
have
Elsa
who
is
pure
cockney.
And
then
I
and
then
I
figured,
okay,
Halloween,
because
the
whole
point
of
a
of
a
team
is
that
there
is
conflict,
and
that's
what
makes
it
interesting.
And
the
point
is
that
yes,
there
is
conflict,
and
they're
gonna
fight
with
it
with
each
other,
but
they're
also
going
to
fight
for
each
other,
yeah.
And
the
fact
that
Hallowe's
Eve
has
always
sort
of
been
a
solo
free
agent,
the
fact
that
she
comes
in
and
sort
of
says,
like,
all
right,
fine,
I'll
do
this.
And
then
at
the
end,
it's
kind
of
like,
you
know,
it
wasn't
so
bad
hanging
out
with
you
people.
You're
not
you're
not
so
terrible,
and
then
the
best
character
on
that
team,
1000%,
is
uh
Moggie,
the
toothless
vampire
cat.
Absolute
best
character
on
that
team.
Badr Milligan
54:02
I
mean,
it's
a
toothless
cat.
I
mean,
it's
a
cat,
period,
in
in
the
Marvel
universe.
So,
how
can
it
not
be?
SPEAKER_02
54:06
And
she's
actually
based,
we
used
to
have
this
very,
very
old,
like
ancient
cat
uh
named
Kara.
And
uh
Maggie
physically
is
based
on
Kara.
So
it's
always
nice
to
it's
always
nice
to
see
her.
Badr Milligan
54:20
Yeah.
I
think
I'm
going
to
use
this
opportunity
that
uh
since
you
brought
up
uh
a
toothless
vampire
cat
to
shoehorn
in
our
next
uh
topic,
which
is
the
queen
vampire
herself,
Vampirella.
Uh
let's
talk
about
your
upcoming
project.
The
Vampirella
Summer
Special,
which
uh
is
slated
to
come
out
June,
I'm
sorry,
July,
Wednesday,
July
1st.
I'm
either
gonna
have
this
episode
drop
the
day
of
or
the
week
before.
So,
listeners,
please
uh
put
this
on
your
radar,
go
to
your
local
comic
shop,
pick
up
Vampirella
Summer
Special
number
one.
But
um,
Erica,
you're
taking
an
iconic
horror/slash
pulp
character
like
Vampirella
and
and
dropping
her
2,000
years
into
the
past
and
throwing
an
active
volcano
on
her,
according
to
the
solicitation.
SPEAKER_02
55:03
Literally
throwing
an
active
volcano
on
her.
Badr Milligan
55:05
What
was
the
genesis
of
this
wildly
chaotic
vacation
story?
So
I
You're
like,
I
went
to
Florida
one
time,
and
the
humor
was
so
terrible,
I
was
like,
hey
Vampera,
this
would
be
a
great
story.
SPEAKER_02
55:18
No.
Um,
I
so
I
love
Adriana
Mello,
who
is
the
line
artist
on
this
book.
Uh,
she's
the
penciler
in
Anger,
and
she's
phenomenal.
And
Adriana
and
I
have
worked
together
tangentially
on
multiple
things,
but
we've
never
sat
down
and
worked
together
on
like
a
full
story.
And
so
I
wanted
Adriana
because
Vampirella
can
be
seen
a
lot
of
times
as
just
a
TNA
character,
and
there
are
more
times
than
than
not
that
she
has
been
sort
of
written
as
such.
I
wanted
to
get
back
to
the
sort
of
Cryptkeeper
kind
of
EC
comics,
old
school
Warren
kind
of
things,
where
something
bizarre
would
happen.
We
wouldn't
exactly
explain
what,
but
it's
like
you
just
gotta
go
with
it.
And
so
this
idea
of
Vampirella
being,
you
know,
been
there,
done
that,
I've
seen
everything,
I've
done
everything.
I'm
really
tired
and
I
just
want
a
freaking
vacation.
Badr Milligan
56:18
I
never
thought
of
it
that
way,
but
you're
right.
If
anyone
in
the
comic
universe
deserves
a
vacation,
it
might
be
Vampirella.
SPEAKER_02
56:23
And
she
literally
says,
like
in
the
dialogue
where
she
says,
you
know,
I
know
it
seems
like
I've
seen
everything,
but
I
actually
haven't
seen
everything.
And
so,
you
know,
the
magic
of
comics,
uh,
she
gets
drawn
back
in
time
and
uh
deals
has
to
deal
with
uh
social
conflict
and
then
like
an
actual
geological
conflict
that
occurs
uh
while
she's
in
the
past.
And
with
any
story,
uh
it
changes
her,
it
gives
her
perspective
that
she
was
unaware
of,
and
it
changes
her.
And
uh
we
wrap
it
up
with
a
nice
bow
at
the
end.
And
one
of
the
I
mean,
there's
so
many
things
to
admire
about
Adriana's
work,
just
in
general.
SPEAKER_05
57:10
Yeah,
she's
great.
SPEAKER_02
57:11
But
Adriana
can
show
sexy
and
strong,
you
don't
have
to,
you
don't
have
to
have
just
one
or
the
other.
You
don't
just
have
to
have
a
really
attractive,
sexy
female
character,
and
that's
all
she
is,
or
you
don't
just
have
a
a
very
strong
female
character
that
no
one
can
see
any
physical
attraction
to
because
she's
just
so
strong
and
brutish
or
whatever.
Adriana
just
threads
the
needle
so
well.
And
there's
a
uh
there's
a
mother-daughter
aspect
to
this,
not
with
Vampirella,
but
Vampirella's
uh
uh
observing
this.
And
Adriana
had
this
really
sort
of
beautiful
back
and
forth
between
this
mother-daughter.
Um,
and
it
just,
I
mean,
I
love
Adriana's,
I've
always
been
a
fan
of
her
work,
and
I
just
I
love
her
style.
She
gives
everyone
these
really
just
very
soulful
eyes.
SPEAKER_05
58:07
Yeah.
SPEAKER_02
58:08
And
the
character
acting
that
comes
across
in
the
art
is
always
just
really
so
beautiful
and
so
expressive.
Um,
so
yeah,
I
mean
it's
it's
an
embarrassment
of
riches
being
able
to
work
with
her
on
this
book.
Badr Milligan
58:22
And
uh
this
isn't,
and
to
your
real
quick,
to
your
point,
yes,
I
I
think
I
either
went
down
a
rabbit
hole
on
her
Instagram
or
I
had
just
found
a
couple
of
like
uh
black
and
white
versions
of
the
pages
from
the
the
summer
special.
And
you're
right,
everything
you
said
about
her
artwork
is
amazing.
The
acting,
the
uh
how
lush
everything
looks,
uh
yeah,
just
the
expressionism,
all
of
it,
like
super
strong
pencil
work.
Um,
but
this
isn't
your
first
time
working
with
dynamite,
right?
I
read
somewhere
that
in
2015,
like
Gail
Simone
like
personally
handpicked
you
to
be
a
part
of
like
this
red
Sonia
Dynamite
crossover
event.
Does
that
ring
a
bell?
SPEAKER_02
58:59
Yeah,
so
it
was
called
Swords
of
Sorrow,
and
what
it
was,
it
was
all
of
the
main
female
characters
from
Dynamite.
So
you
had
the
Chaos
Girls,
you
had
um
Irene
Adler,
Deja
Thorus,
Red
Sonia,
Vampirella,
Lady
Zorro,
Black
Sparrow.
Wow.
Um,
I
mean,
it
was
a
very
long
list
of
characters,
and
um
there
were
21
issues
over
four
months
in
this
uh
crazy
uh
back
and
forth
in
this
crazy
uh
crossover
series.
And
so
I
co-wrote
with
Chi
Willa
Wilson
of
Ms.
Marvel
and
Poison
Ivy
and
Black
Cat
Fame.
Um,
I
co-wrote
the
um
Masquerade
and
uh
Kato
uh
story,
and
then
I
wrote
a
Black
Sparrow
and
Lady
Zorro
story,
and
it
was
really
very
it
was
eye-opening
because
it
was
the
first
time
I
had
worked
on
a
crossover,
and
it
was
also
the
first
time
that
I
had
worked
with
um
so
many
other
writers
and
artists,
and
that
in
and
of
itself
is
just
no
matter
how
big
or
small
the
crossover,
it's
it's
always
a
juggling
act
because
you
never
want
to
step
on
another
creator's
vision
at
the
same
time,
you
still
kind
of
want
to
fight
for
your
own
vision.
That's
when
you
need
to
check
your
ego
at
the
door,
kind
of
thing.
Badr Milligan
1:00:35
Yeah.
SPEAKER_02
1:00:35
Um,
and
just
do
what's
best
for
the
story
in
general.
Badr Milligan
1:00:39
You
know
what
else
comes
to
mind
when
I
think
about
your
your
work
is
that,
and
uh,
you
know,
your
career
is
that
student
of
the
game,
like
that
phrase
kind
of
comes
to
mind.
I'm
I'm
hearing
you
know
you've
learned
from
Neil
Adams.
You've
you
know
attended
a
workshop
with
you
know
Scott
Snyder
leading
it.
You
know,
you
mentioned
Gail
Simone
working
with
G.
Willow
Wilson.
I'm
curious
to
hear
who
are
some
of
your
North
stars
when
it
comes
to
uh
other
writers
that
you
look
up
to
or
admire
or
personally
enjoy
their
work.
It
doesn't
even
have
to
be
within
comics.
Is
there,
I
guess,
what
names
come
to
mind?
SPEAKER_02
1:01:10
Um,
definitely
Gail,
Kelly
Sudukonic,
definitely
Willow.
When
I
was
when
I
first
started
out,
someone
said
I
was
the
poor
man's
Ed
Brewbaker.
And
I
thought
that
that
was
like
a
huge
comp
I
thought
that
it
was
a
huge
compliment.
Badr Milligan
1:01:22
Let
someone
call
me
that.
I'd
be
celebrating,
I'd
actually
have
that
on
my
LinkedIn
right
there.
Poor
man's
Ed
Brewbaker
right
there.
SPEAKER_02
1:01:29
And
I
it
made
me
realize
though,
that
I
needed
to
find
my
own
voice
rather
than
trying
to
imitate
a
voice
of
someone
else.
Badr Milligan
1:01:40
Okay.
SPEAKER_02
1:01:41
So
it
was
it
again,
it's
learning
from
a
mistake.
You
know,
it's
learning
from
at
first
I
thought
it
was
positive,
and
then
I
realized,
oh,
I'm
leaning
too
much
into
what
I
really
enjoy
from
what
he
writes.
Badr Milligan
1:01:55
Got
it.
SPEAKER_02
1:01:55
Um,
and
I
can't
do
that.
I
need
to
find
my
voice.
I
mean,
uh,
I
love
the
original
Hellboy.
Uh,
Nancy
Collins
is
a
phenomenal
like
I
I've
read
some
Vampirella,
but
the
only
Vampirella
that
I
actually
own
is
Nancy
Collins
run
uh
when
she
wrote
Vampirella.
Badr Milligan
1:02:11
If
you
don't
mind
me
asking,
because
what
you
just
said
about
the
Ed
Rubaker
story,
uh
at
what
point
do
you
feel
like
you
found
your
voice?
Like,
is
there
a
particular
series,
project,
comic,
whatever
it
may
be,
where
you
felt
like,
oh,
I
am
I'm
stepping
into
my
own
now
and
I'm
you
know
I'm
firing
on
all
cylinders.
I've
reached
like
I'm
I'm
tapping
into
something
real
special
here.
SPEAKER_02
1:02:32
I
don't
know.
I
don't
know
if
there
is
an
Erica
Schultz
style.
Um,
I
mean,
if
I
if
I
read
something
that
I
wrote
today
versus
something
that
I
wrote
uh
even
a
year
ago,
I'll
still
see
a
change.
Badr Milligan
1:02:47
Okay.
SPEAKER_02
1:02:48
Um,
I
think
a
lot
of
it
is
circumstantial.
Um,
I
mean,
there
was
one
point
when
I
was
writing
like
seven
books
a
month
for
like
five
or
six
months
for
Marvel
and
Image,
and
it
was
too
much,
and
it
was
absolutely
too
much.
And
I
think
it
can
even
came
across
in
the
books
that
you
could
see
I
was
so
burnt
crispy.
SPEAKER_04
1:03:05
Damn.
SPEAKER_02
1:03:06
There's
a
phenomenal
um
creator
uh
named
Robin
Warren,
and
um
they're
uh
more
than
an
acquaintance
of
mine,
and
they're
they're
a
lovely
person.
And
I
was
watching
a
panel
that
they
were
on
last
year
at
San
Diego
Comic-Con.
And
they
said,
if
you
can
acknowledge
that
it's
burnout,
it's
already
too
late.
Damn.
And
it's
funny
because
I
actually
I
was
having
a
conversation
with
them
online
uh
about
a
week
ago,
and
I
had
said,
I
was
like,
I
want
you
to
know
that
that
that
has
stuck
with
me.
So
I
was
beyond
that,
I
was
beyond
burnout,
and
um
and
I
think
that
it
got
to
the
point
where
everything
that
I
was
writing
felt
the
same.
Everything
is
the
same,
just
slot
this
character
in.
Um,
and
I
didn't
like
that.
I
didn't
like
getting
to
the
point
of
that,
and
I
didn't
like,
you
know,
the
capitalistic
rat
race
of
it,
and
you
know,
and
all
the
deadlines
and
everything.
But
again,
like
that
is
unfortunately
that
is
a
um
it
is
a
necessity
when
you
are
a
full-time
freelancer.
You
have
your
deadline,
you
have
this,
you
know,
you
have
your
bills
to
pay,
and
that's
just
the
way
it
is.
But
yeah,
I
don't
know
if
I
have
like
yeah,
it's
funny.
When
I
when
I
was
sort
of
interviewing
with
Thomas
Healy
and
Todd
McFarlane
to
do
uh
Rat
City,
um
Todd
had
asked
me
when
I
had
started
writing
comics.
And
I
was
like,
oh,
I
was
about
30
or
31
years
old
when
I
started
writing
comics.
And
to
some
people,
that
is
a
late
start.
SPEAKER_03
1:04:49
Okay.
SPEAKER_02
1:04:49
And
it's
funny
because
there
are
people
that
are
10
years
younger
than
me
that
are
almost
surpassing
me.
And
I'm
like,
why
is
that?
Oh,
that's
right,
because
you
didn't
start
writing
comics
when
you
were
in
high
school
and
college,
you
started
writing
them
when
you
had
already
been
out
of
school
for
10
years.
unknown
1:05:04
Yeah.
SPEAKER_02
1:05:04
And
Todd
had
said,
I'm
I'm
badly
paraphrasing,
but
he
said
something
like,
he
likes
the
fact
that
I'm
of
an
age
where
I
kind
of
have
sort
of
settled
into
who
I
am
and
that
I
have
a
voice
and
I
have
something
to
say
and
I
have
experiences.
And
that
is,
I
guess
that's
true.
I
don't
know.
I
feel
like
every
nine
months
or
12
months,
I'm
like
changing
who
I
am
as
a
person.
Badr Milligan
1:05:31
Sure,
yeah.
Which
I
think
is
is
a
is
a
good
thing,
right?
You
don't
want
to
be
like
the
same
person
you
were
fucking
years
ago.
I'm
glad
that
you
you
you
brought
up
Spawn
and
Todd
McFarlane
because
a
couple
of
episodes
ago
I
had
the
chance
to
talk
to
Matt,
uh
Matthew
Rosenberg
about,
you
know,
he
got
announced
as
the
the
new
writer
of
the
the
mainline
spawn
and
King
Spawn,
I
believe.
Yes,
yes,
thank
you.
That's
right.
He's
writing
two
different
spawn
series.
Um
I
I
guess
I'll
ask
you
the
same
thing
I
asked
him,
like,
and
you've
kind
of
given
you
You
mentioned
interviewing
for
the
writing
uh
Spawn
Rat
City.
As
far
as
you
know,
how
did
you
get
on
uh
Todd's
like
uh
radar
and
how
did
that
conversation
go?
Was
it
like
a
phone
call?
I
mean,
what
was
the
interview
process
like
with
Todd
McFarland?
SPEAKER_02
1:06:13
So
uh
2022
question
mark
above
my
head.
Um,
I
was
at
New
York
Comic-Con
and
uh
Thomas
Healy
had
approached
me.
There
is
a
pretty
well-known
anchor
named
Joe
Prado.
SPEAKER_05
1:06:31
Yeah.
SPEAKER_02
1:06:32
Um,
and
Joe
also
is
a
rep
for
a
lot
of
different
artists,
too.
And
I
think
I
don't
know
for
sure,
so
please
don't
quote
me.
Um,
but
I
believe
Thomas
was
talking
to
Joe
about
working
with
some
of
the
artists
that
you
know
Joe
represents.
And
possibly
within
that
conversation,
he
said
something
about,
you
know,
um
different
writers,
and
Joe
suggested
me.
Um,
and
so
Thomas
came
and
talked
to
me,
and
he
said,
you
know,
like,
hey,
it'd
be
great
to
like
get
you
uh
writing
something,
blah,
blah,
blah,
blah.
And
um,
maybe
she
spawned,
maybe
this.
And
I'm
like,
all
right.
And
I'm
the
first
person
to
admit
that
I
understand
that
the
easiest
thing
to
say
is,
oh,
we're
gonna
get
a
woman
writer,
let's
have
her
write
a
woman
character.
I
get
that.
SPEAKER_05
1:07:20
Sure.
SPEAKER_02
1:07:20
All
right.
When
I
was
writing
Laura
Kinney
and
Electra
Nacios,
I
was
told
I
was
writing
the
sister
books
because
Saladine
Ahmed
was
writing
Logan,
Wolverine,
and
Matt
as
uh
Daredevil.
So
I
get
it.
I
get
that
reflex.
So
I
took
Thomas's
card
and
I
was
like,
okay,
cool,
you
know,
we'll
chat,
whatever.
And
if
anybody
knows
the
uh
timeline
of
New
York
Comic-Con,
New
York
Comic-Con
is
usually
the
first
or
second
weekend
in
October.
And
then,
you
know,
you
get
into
holiday
season
with
Thanksgiving
coming,
et
cetera,
et
cetera.
Long
story
short,
too
late.
Uh,
I
didn't
end
up
really
being
able
to
sit
down
with
Thomas
until
like
almost
Christmas
time.
And
I
had
written
up
a
pitch
uh
for
Rat
City,
an
original
pitch.
Badr Milligan
1:08:12
Oh
wow.
So
you
took
it
upon
yourself
to
come
up
with
a
completely
original
pitch.
Like
you
didn't
run
with
the
you
didn't
run
with
the
assumption
that
like,
oh,
they
they're
gonna
want
me
on
She
Spawn
or
something
like
that.
SPEAKER_02
1:08:21
I
wrote
a
completely
fresh
new
pitch.
Badr Milligan
1:08:24
Dope.
SPEAKER_02
1:08:24
Uh
for
it.
And
um
I
sent
it
to
Thomas.
We
we
had
had
a
call
that
we
were
going
to
um
that
we
were
going
to
do.
I
said
it,
I
sent
it
ahead
of
the
call
so
he
would
know
kind
of
what
was
on
the
agenda
for
the
meeting,
et
cetera.
Um,
he
really
liked
it.
He
uh
asked
for
a
couple
of
tweaks
and
then
he
sent
it
to
Todd,
and
then
a
couple
of
weeks
later,
I
got
on
a
uh
on
a
call
with
Thomas
and
Todd,
and
I
basically
said,
like,
this
is
this
is
what
I'd
like
to
write
about.
A
lot
of
the
stories
that
I
have
have
to
do,
especially
my
independent
work,
have
to
do
with
um
PTSD,
with
people
who
are
veterans.
My
father
was
a
veteran,
uh,
my
grandfathers
were
veterans.
Um,
the
character
of
Peter
Cairn,
the
uh
the
deviant,
uh,
who
is
the
um
Hells
Bond
in
Rat
City,
uh,
he's
a
veteran
amputee.
My
grandfather
was
a
veteran
and
an
amputee.
And
I
like
showing
the
side
of
people
that
people
have
a
misunderstanding
of.
People
have
a
misunderstanding
of
how
veterans
are
treated
in
the
United
States.
People
have
a
misunderstanding
of
how
just
in
general,
your
usefulness
is
basically
your
purpose.
You
know,
especially
people
of
my
generation
of
Gen
X,
like
we
were
sort
of
drilled
into
us
that
you
have
to
earn
your
spot.
You're
only
as
good
as
your
usefulness,
whether
that's
with
your
job,
with
your
family,
you
know,
with
whatever.
Um,
and
that
idea
of,
you
know,
what
happens
when
through
no
fault
of
your
own,
you
are
no
longer,
and
I
put
it
in
quotes,
useful
to
basically
the
capitalistic
machine,
you
know,
the
the
big,
the
big
they,
you
know.
Um,
and
so
I
talked
to
him
about
that,
and
he
really
liked
that
idea
because
and
he
liked
the
I
he
likes
the
idea
of
collateral
damage
and
consequences.
And
the
way
that
we
tied
it
into
the
larger
spawn
universe
was
when
Al
Simmons
detonated
that
bomb
in
issues
300
and
301.
Um,
Al
didn't
realize
what
he
was
doing,
and
he
didn't
understand
the
consequences
of
his
actions
and
the
consequences
that
tore
open
the
hole
in
space-time
that
pulled
gunslinger
and
medieval
into
the
current
time,
and
also
sent
a
shockwave
of
terrible
energy
out
across
space
and
time
that
Peter
and
all
these
other
people
end
up
getting
caught
up
in
and
how
that
will
then
affect
their
lives.
Badr Milligan
1:11:08
I
I
will
I
will
be
the
first
to
admit
I
am
not
the
biggest
spawn
expert
out
there,
but
between
talking
with
Matthew
Rosenberg
and
then
talking
with
you,
I've
kind
of
gone
through
like
uh,
you
know,
I've
I've
revisited
a
couple
issues,
I've
at
least
looked
up
like
some
Wikipedias,
I've
tried
to
like
catch
up
to
the
story,
and
I
gotta
say,
it
is
fucking
wild.
It's
like
wildly
awesome.
You
know,
like
I
just
found
out
about
the
bomb
that
went
off
at
issue
300.
And
uh
the
everything
that
you're
saying,
and
it's
like,
man,
I
I
guess
you
know
what
when
I
think
about
Spawn,
it's
wildly,
I
forgot
what
like
the
official
stat
or
accolade
is.
It's
like
longest
running
American
comic
books.
SPEAKER_02
1:11:45
It's
the
longest
running
independent
American
comic,
uh,
the
longest
successively
running
independent
American
comic.
Badr Milligan
1:11:53
Yeah,
and
so
and
I
think
that
adds
a
certain
layer
to
it
when
you
consider
that
you
know
Spawn
was
came
out
at
a
time
where
you
know
Wildcats,
uh
Youngblood,
like
all
of
these
other
image
uh
pillars
that
have
not
like
that
they're
no
longer
around.
SPEAKER_02
1:12:07
So
there's
something
and
I
don't
know,
very
interesting
about
well,
you
know,
Wildcats
and
Youngblood,
well,
Wildcats
especially
was
sold.
Badr Milligan
1:12:14
Yeah.
SPEAKER_02
1:12:15
And
which
no,
which
blade
is
still
around.
Badr Milligan
1:12:18
Yeah,
that's
true.
That's
true.
But
none
of
them
are
are
on
Spawn's
level
in
terms
of
longevity,
but
also
like
building
out
a
universe,
bringing,
I
think
also
Todd
stepping
uh
you
know
out
of
the
spotlight
and
bringing
on
fresh
talent
like
yourself,
Matthew
Rosenberg.
I
think
it's
really
impressive
what's
going
on
with
Spawn.
And
and
like
we've
said,
you
know,
you've
made
history
as
the,
you
know,
uh
come
on
now,
like
a
moment,
you
know,
here
you
could
definitely
get
one
of
these.
You
deserve
one
of
these.
A
round
of
applause.
I
mean,
history,
right?
As
the
first
woman
to
write
a
Spawn
comic
with
with
Rat
City.
I
do
want
to
know,
you
know,
uh,
Spawn
has
a
very
distinct,
you
know,
thinking
about
like
how
Spawn
entered
the
scene,
even
now,
you
know,
very
distinct,
grim,
you
know,
90s
originated
DNA.
Like,
how
do
you
go
about
putting
your
own
creative
stamp
on
this
world
while
honoring
like
McFarland's,
you
know,
legendary
sandbox
at
this
point?
SPEAKER_02
1:13:08
Well,
I
mean,
for
Rat
City,
it's
pretty
easy
because
it
was
a
world
that
all
I
had
to
do
was
fit
Peter
into
the
world.
And
if
you
look
at
Peter's
story
arc,
it
is
similar
to
Al's,
but
we
sort
of
get
to
the
literal,
you
know,
uh,
catch
me
if
you
can,
a
lot
earlier.
Um,
we
also
deal
a
lot
more,
whereas
with
the
original
story
arc,
you
had
the
CIA
and
uh
Jason
Wynne,
you
know,
coming
down
on
Al
and
Terry
and
Wanda
and
that
whole
thing.
Um
here
we
didn't
have
the
CIA
specifically.
We
had
uh
Pharmatech
Solutions
PTS,
which
is
also
post-traumatic
stress.
SPEAKER_03
1:13:54
Yeah.
SPEAKER_02
1:13:54
No
one
no
one
seemed
to
pick
up
on
that.
No
one
seemed
to
pick
up
on
that
one.
Um,
but
we
have
that
also
as
sort
of
the
ubiquitous
they
machine,
you
know,
this
idea
of
pharmaceutical
companies,
government
contracts,
et
cetera,
et
cetera.
You
know,
that's
something
that
people
talk
about
now
as,
you
know,
seeing
these
conglomerates,
these
monopolies.
Um,
that's
something
that
is
we
sort
of
take
that
through
line
to
its
fruition
to
show,
yes,
this
is
a
company
that
has
everything.
SPEAKER_05
1:14:27
Yeah.
SPEAKER_02
1:14:27
The
original
name
of
Pharmatech
was
All
Tech.
So
basically,
for
everything
you
need,
all
tech
has
it
all,
kind
of
thing.
And
so
this
idea
of
you
know,
starting
this
new
environment
allowed
us
to,
and
Shay
Carlos,
who
was
the
artist
on
uh
on
Rat
City,
allowed
us
to
really
do
a
lot
of
things
that
honored
what
Todd
had
done
in
Spawn,
but
wasn't
bound
by
it.
I
think
I
have
more
continuity
to
to
deal
with
on
Gunslinger
than
I
did
on
Rat
City.
Badr Milligan
1:15:08
Okay,
okay.
And
I
guess
uh
I'd
like
to
know
uh,
you
know,
if
you
mentioned
Rat
City
ends
uh
uh
I
just
looked
it
up.
Uh
we're
recording
June
9th.
It
ends
last
issue
tomorrow.
I
might
have
to
go
in
the
shop
and
buy
it
just
out
of
respect,
uh,
from
after
getting
a
chat
with
you.
But
so
you're
moving
from
Rat
City
and
then
you're
gonna
be
the
the
new
writer
for
Gunslinger
Spawn,
starting
with
I
I
had
the
issue
here
somewhere.
I
think
it's
like
54.
54.
Thank
you
so
much.
SPEAKER_02
1:15:32
Which
is
in
stores
already.
Badr Milligan
1:15:33
There
we
go.
Listeners,
you
already
know
what
you
gotta
do.
You
already
know
the
homework
assignment,
all
right?
I
guess
what
what
are
you
bringing
to
Gunslinger
Spawn
that
that
is
different
than
uh
what
you
brought
with
Rat
City?
I
guess
what
can
readers
expect
with,
you
know,
what
seems
like
kind
of
a
jumping
on
point
with
you
taking
the
the
helm
of
writing.
SPEAKER_02
1:15:52
Yeah,
I
took
for
um
for
Gunslinger
54,
I
kind
of
took
the
Jim
Shooter
route
of
where
Jim
Shooter's
uh
legendary
editor
over
at
Marvel,
his
idea
was
basically
any
issue
that
somebody
picks
up
a
book
should
be
able
to
be
their
issue
number
one.
And
so
for
the
people
that
don't
know
anything
about
Gunslinger,
I
give
them
just
a
quick
three-paged
overview
of
who
Gunslinger
is,
where
he
fits
in
this
world
of
hell
spawns.
And
then
I
don't
pick
up
the
character
again
for
17
pages.
The
entire
rest
of
the
issue
has
nothing
to
do
with
it.
Badr Milligan
1:16:34
Um
I
read
it
this
um,
I
read
it
actually
this
morning,
and
everything
you're
saying
is
is
absolutely
accurate.
The
first
three
pages
are
some
like
beautiful,
gorgeous
like
uh
splash
pages,
double
page
spreads,
showing
Gunslinger
Spawn,
which
I
was
like,
man,
I
forgot
how
dope
his
overall
character
is.
And
then
you're
right,
it
feels
like
I'm
reading
a
completely
different
comic
afterwards,
but
I'm
like,
okay,
she's
clearly
setting
up
you
know
a
much
larger
plot.
You
know,
there's
uh
time
travel
involved,
obviously
it's
spawn,
so
there's
heaven
and
hell
involved,
and
all
that.
It's
it's
a
lot
for
one
issue,
but
uh
yeah,
it's
definitely
intriguing.
SPEAKER_02
1:17:08
I
the
idea,
Carlo
Barberi
is
working
with
me
on
this,
and
I
think
Carlos's
fantastic.
Badr Milligan
1:17:13
Yeah.
SPEAKER_02
1:17:14
Um,
and
the
idea
is
that
I
again
I'm
terrible
at
paraphrasing,
I
really
am,
but
like
that
line
from
Hamlet
is
there's
more
to
heaven
and
earth
than
your
imagination,
Horatio,
and
that
is
so
far
off
from
what
it
actually
is.
But
the
idea
of
the
paradigm
between
heaven
and
hell
um
is
so
so
dug
into
people
that
what
happens
if
your
entire
existence
is
based
on
the
paradigm
of
heaven
and
hell?
And
what
happens
if
you
sort
of
deprogram
yourself
from
that?
So
we
have
characters
called
the
regulators,
and
we
have
characters
called
the
accountants,
and
the
accountants,
their
job
is
to
make
sure
that
neither
heaven
nor
hell
has
a
surplus
of
souls.
Um,
the
sacred
equation
is
sigma
equals
plus
or
minus
one.
So
they
can
have
one
soul
more
than
the
other
because
the
next
second
that
goes
by,
the
next
person
who
dies
is
going
to
go
to
the
other
and
back
and
forth
and
back
and
forth.
Um,
they
always
want
to
make
sure
that
they
have
to
sort
of
keep
the
peace.
And
as
with
every
spawn
book,
they've
always
talked
about,
you
know,
the
war
between
heaven
and
hell
is
on
a
knife's
edge.
And
the
accountants
are
there
to
sort
of
not
be
the
one
to
set
the
bomb
off.
And
so
if
there
is
a
uh
a
disparate
number
and
a
mistake,
then
they
employ
the
regulators,
and
the
regulators
are
the
ones
that
go
out
and
they're
soul
assassins,
and
they
say,
okay,
this
person
was
supposed
to
die
and
they
didn't.
We
got
to
take
them
anyway.
So
there
are
certain
characters
along
the
way
through
the
first
53
issues
of
Gunslinger
that
Todd
had
written,
uh,
characters
that
were
going
to
die,
but
because
of
Gunslinger's
interference
didn't.
And
therefore,
that
has
that
has
sort
of
turned
around
and
and
offset
the
numbers.
Badr Milligan
1:19:09
I
feel
like
something
just
clicked
hearing
you
explain
that.
Um
I
I
think
with
me
just
jumping
in
with
issue
54,
you
know,
there's
obviously
53
other
issues
of
continuity
and
story
I
missed
out
on,
but
I
feel
like
you
just
perfectly
encapsulated
and
summarized
what
I
was
missing.
That
is
pretty
awesome.
SPEAKER_02
1:19:26
There
you
go.
So
basically,
you
have
these
characters
that
are
more
or
less
mopping
up
after
Gunslinger,
Gunslinger
who
thinks
he's
doing
these
heroic
deeds
and
is
actually
contributing
more
to
the
uh
the
imbalance
between
heaven
and
hell.
Um
and
one
of
the
things
about
gunslinger
as
a
character
in
general
is
he
is
selfish
and
then
he
feels
guilty
about
it,
and
then
he
does
something
to
try
and
make
up
for
it,
but
in
the
long
run,
doing
that
ends
up
screwing
things
up
even
worse.
You
know,
he's
he's
kind
of
like
the
Peter
Parker
of
like,
you
know,
spawn
your
he's
kind
of
like
the
Peter
Parker
in
that
sense.
Um
every
once
in
a
while
I
give
him
a
win,
every
once
in
a
while,
just
because
like
you
can't
have
Eeyore
in
a
cowboy
hat.
Um,
but
but
um
basically
we're
we're
doing
some
interesting
things.
Um,
there's
also
a
bunch
of
things
that
Todd
had
sort
of
uh
I
had
a
conversation
with
Todd.
I
was
like,
well,
what
about
this
character?
What
about
that
character?
And
you
brought
this
up
in
issue
number
blah
blah
blah.
And
he's
and
he
just
kind
of
laughed
and
he's
like,
okay,
crazy
lady,
reading
things
a
little
too
little
too
closely.
Well,
because
when
I
when
I
read
things,
I
take
notes.
Badr Milligan
1:20:52
When
you
got
the
assignment,
did
you
it
sounds
like
what
I'm
getting
at
of
it
is
that
did
you
go
back
and
read
300
issues
worth
of
spawn
and
you
know
53
issues
worth
of
gunslinger?
SPEAKER_02
1:21:03
I've
I
have
read
up
to
225
give
or
take
on
spawn.
And
um,
I
have
all
of
the
bricks.
I
have
oh
correction,
I
have
five
bricks,
so
I
have
250
issues,
the
brick
books
that
are
five
issues
a
piece.
Yeah,
wow
so
I
have
five
bricks,
and
I
want
to
say
they
have
six
out.
So
I
haven't
gotten
the
sixth
one
yet.
SPEAKER_03
1:21:29
Okay.
SPEAKER_02
1:21:30
Uh,
but
I've
read
a
lot
of
spawn,
a
lot
of
OG
Spawn.
I've
also
I've
read
issues
at
the
time
that
I
was
assigned,
uh
issues
one
through
48
were
available
to
me
for
gunslinger.
So
I
read
all
of
those
and
I
took
notes
on
all
of
them
because
I'm
crazy.
Badr Milligan
1:21:54
Or
a
professional.
SPEAKER_02
1:21:55
And
and
so
there
are
certain
characters
that
you
know
Todd
sort
of
dropped
in
and
didn't
really
flesh
out
or
didn't
explain.
And
so
I
was
like,
well,
what
about
this?
And
what
about
that?
So
there's
a
couple
of
characters
from
earlier
issues
that
I'm
going
to
be
bringing
in.
Um,
but
I
will
explain
who
they
are.
Badr Milligan
1:22:17
That's
cool.
What
would
you
say?
Uh
what
do
people
get
wrong
the
most
about
one,
Spawn?
And
then
two,
I
I
can
this
is
uh
this
might
be
me
projecting,
but
I
feel
like
Tom
McFarland
is
a
funny
ass
dude.
Uh
like
what
what
do
people
get
wrong
about
about
Todd?
SPEAKER_02
1:22:36
Okay,
so
what
they
get
wrong
about
Spawn
is
that
they
feel
as
if
it
is
just
90s
bombastic
schlock.
And
if
it
were
just
that,
then
it
wouldn't
be
at
370
issues.
Badr Milligan
1:22:55
That's
a
damn
good
point.
That
is
a
great
way
of
putting
that
right
there.
SPEAKER_02
1:23:00
I
mean,
there's
a
lot
of
like
crazy
visuals
and
bombast,
and
sometimes
you're
like,
that
doesn't
really
make
any
sense.
But
I
mean,
Todd
will
admittedly
say,
I,
Todd,
am
not
a
very
good
writer.
So
he
he
talks
about
like,
I
just
want
to
draw
cool
stuff,
and
I'll
think
about
something
really
cool
to
draw,
and
I'll
draw
that,
and
then
I'll
build
a
story
around
it
if
I
have
to,
kind
of
thing.
Um,
and
it's
funny
because
when
I
was
talking
about
doing
outlines
and
all
this
other
stuff,
I
was
on
the
phone
with
him
and
he's
like,
writers
are
weird,
outlines.
And
I'm
like,
look,
dude,
I'm
not
gonna,
I'm
not
gonna
argue
with
you,
but
yeah.
Badr Milligan
1:23:44
This
is
part
of
the
job,
Todd.
He's
like,
Yeah,
if
you're
not
Tom
McFarlane,
yeah.
SPEAKER_02
1:23:50
Um,
I
think
I
think
what
people
get
get
wrong
about
him,
and
I
think
it's
also
the
things
that
they
got
wrong
wrong
about
Neil,
was
again
to
paraphrase
Cypress
Hill,
it's
a
fun
job,
but
it's
still
a
job.
And
yeah,
you're
drawing
Batman,
you're
drawing
Spawn,
you're
drawing
Spider-Man,
uh,
you're
writing
these
characters,
you're
you're
playing
in
this
in
this
enormous
field
of
weirdness
and
everything,
but
it's
still
a
job.
You
still
have
deadlines
you
have
to
hit.
And
Todd
is
very,
very
deadline
focused.
Um,
we
were
lucky
enough
when
I
was
still
teaching
to
have
him
come
and
speak
to
the
students.
SPEAKER_03
1:24:33
Oh,
wow.
SPEAKER_02
1:24:33
And
he
would
say,
like,
you
know,
after,
you
know,
I
think
it
was
like
we
were
at
issue
300,
give
or
take,
uh,
for
Spawn
at
the
time.
And
he's
like,
Yeah,
you
know,
you
put
out
300
issues,
blah,
blah,
blah,
blah.
They're
not
all
perfect,
but
they
gotta
get
out
the
door.
And
this
idea
of
um
perfect
is
the
enemy
of
done.
Badr Milligan
1:24:52
Yes,
I
was
just
thinking
about
that
quote,
yeah.
SPEAKER_02
1:24:54
And,
you
know,
it
is
a
business
and
it
is
a
job,
and
retailers
are
dependent
on
that
book
being
on
the
shelf.
And
I
don't
know
if
people
really
understand
how
retailers
work
and
in
terms
of
like
pre-orders
work,
um,
especially
with
single
issues
and
such.
And
I
would
suggest
you
maybe
having
Ben
Kay
on
to
talk
about
it.
Badr Milligan
1:25:23
Ben
Ben
has
been
on
the
show
as
a
multi-
not
only
is
he
a
sponsor
of
the
one
of
the
the
longest
running
sponsor
of
this
year
podcast,
but
I
think
he's
been
on
the
show
more
than
any
other
guest.
Uh,
but
I
don't
think
I've
we've
ever
gotten
into
the
nitty-gritty.
I
think
actually
that's
what
I'm
gonna
do,
because
I'm
gonna
have
him
on
later
at
the
end
of
the
year.
We
always
do
like
an
end
of
the
year
wrap-up
type
thing,
and
he's
like
the
perfect
person
to
ask
for
it.
But
I
don't
think
we've
ever
gone
into
the
weeds
of
like,
hey,
explain
to
me
what
happens
when
I
ask
you
to
add
this
comic
to
my
poll
list.
I
think
I
might
actually
have
him
like
break
down
that
complete
pipeline.
Because
you're
right.
Uh,
just
from
talking
and
working
with
him
these
over
the
years,
it
is
extremely
eye-opening
about
just
how
risky
it
is
to
like
own
a
comic
shop
in
like
today's
day
and
age.
I
mean,
it's
always
been,
but
you
know,
um,
yes,
I
to
your
point,
I
I
don't
think
people
really
understand
just
how
dated,
uh
how
archaic
some
of
the,
you
know,
the
the
the
market.
SPEAKER_02
1:26:23
Well,
I
mean,
the
other
thing
is
that
like
you
see
people
all
the
time
talking
about,
like,
I'm
always
posting
on
social
media,
hey,
final
order
cutoffs
for
this
issue
is
out,
and
things
like
that.
And
sometimes,
you
know,
people
will,
you
know,
jump
in
my
DMs
and
be
like,
you
know,
you
know,
it's
kind
of
annoying
that
you
keep
saying
this.
And
I'm
like,
well,
I
don't
think
you
understand
if
you
want
if
you
like
the
story
and
you
want
to
see
the
story
continue,
this
is
what
has
to
happen.
Badr Milligan
1:26:55
This
is
the
life
of
the
blood,
yeah.
SPEAKER_02
1:26:57
And
you
need
to
order
it
and
not
just
order
it
and
put
it
on
your
pull
list.
You
need
to
get
off
your
butt
and
go
to
the
shop
and
actually
pay
for
your
books
because
people
who
sit
there
with
poll
boxes
that
are
four
months,
five
months,
you
know,
the
shop
needs
to
sell
those
books.
So
not
everybody
has
to
be
a
Wednesday
warrior,
but
I
would
say
don't
go
more
than
five
weeks
without
picking
your
polls
up
from
your
shop.
Badr Milligan
1:27:25
The
most
for
sure.
I
think
a
once-a-month
cadence
at
the
very
least.
More
of
you
can
help
it,
but
I
get
it.
SPEAKER_02
1:27:32
I
mean,
it's
important,
it's
important
for
the
retailers.
And
I
think
something
that
people
don't
may
or
may
not
know
about
Todd
is
he
acknowledges
the
retailers
being
the
lifeblood.
He
acknowledges
how
important
it
is
to
get
the
books
out
on
time.
Because
if
they're
not
out,
they're
not
on
the
shelf.
If
they're
not
on
the
shelf,
they
can't
be
sold.
If
they
can't
be
sold,
the
retailers
can't
make
money.
If
the
retailers
can't
make
money,
why
are
we
even
doing
this?
SPEAKER_05
1:27:58
Well
said.
SPEAKER_02
1:27:58
You
know
what
I
mean?
SPEAKER_05
1:28:00
Sure.
SPEAKER_02
1:28:00
It
is
such
an
ecosystem.
I
mean,
I
think
that's
probably
the
the
best
term
to
use.
It
is
such
an
ecosystem.
And
I
think
that
with
the
diamond
bankruptcy,
that
shed
a
lot
of
light
on
how
fragile
the
ecosystem
is.
Badr Milligan
1:28:18
Absolutely.
Man,
this
we
we've
gone
all
over
the
place,
Erica.
This
has
been
a
fascinating
conversation.
Uh,
I
think
I
want
to
end
it
with
one
question.
Uh
uh
spotlighted
on
you,
okay?
Um,
I
I'd
be
curious
to
hear
your
answer
here,
but
if
you
could
tell
the
version
of
yourself
working
back
at
Continuity
Studios,
whatever,
now
16
years,
17
years
ago,
one
thing
about
where
your
career
is
today,
what
would
it
be?
What
would
you
tell
a
younger
version
of
yourself?
Or
I
guess,
you
know,
that
younger
version
of
yourself
is
possibly,
you
know,
uh
someone
listening
right
now
that's
an
aspiring
writer.
Like
what
would
you
what
would
you
say?
SPEAKER_02
1:28:54
Uh
don't
do
drugs,
kids.
Badr Milligan
1:28:56
Um
you
waited
until
I
drink
some
water.
That
was
good.
That
was
good.
Is
it
because
I'm
wearing
a
dare
shirt
right
now?
SPEAKER_02
1:29:04
No,
but
I
wasn't
even
looking
at
you.
I
was
literally
staring.
I
have
I
have
only
a
couple
of
Funko
Pops.
I
only
have
pops
of
characters
that
I've
written.
And
I'm
staring
at
the
Hello's
Eve
pop
when
I
said
it.
So
I
didn't
even
see
you
drinking
water.
Um
I
would
say,
I
mean,
I
I
would
rather
give
advice
to
a
stranger
than
give
advice
to
myself
because
when
you
think
about
it,
life
is
an
equation.
If
you
change
any
of
the
variables,
you're
gonna
end
up
in
a
different
place.
Badr Milligan
1:29:34
And
then
the
regulators
will
come
after
you.
SPEAKER_02
1:29:37
Well,
yeah,
the
regulators.
I
the
design
of
the
regulators
are
so
amazing
because
I
I
asked
Carlo
about,
I
said
I
was
like,
let's
do
crazy,
like
anachronistic
mashups.
So
you
have
Cassius,
who
is
literally
a
Roman
legionnaire
World
War
II
veteran,
and
you've
got
the
the
gladiator
skirt
with
the
the
armor
and
then
the
Colts
9-11
piss
1911
pistols,
you
know,
as
side
arms,
you
know,
things
like
crazy
mashups
and
everything.
And
he
was
so
down
for
that.
Um,
okay,
so
what
advice
I
would
give?
I
would
say
think
really
long
and
hard
about
if
this
is
something
that
you
genuinely
want
to
do.
And
if
there
is
anything
in
the
world
that
you
can
picture
yourself
doing
that
is
not
this,
then
go
do
that
thing
because
there
are
much
easier
ways
to
make
a
living,
there
are
much
easier
ways
to
make
a
lot
more
money,
there
are
much
easier
ways
to
make
a
living,
and
there
are
much
easier
ways
to
um
fulfill
yourself
creatively.
And
I've
said
this
at
panels
like
if
I
could
turn
around
and
get
a
full-time
gig
like
at
an
ad
agency,
like
I
had
many,
many
moons
ago,
with
good
health
care
and
everything,
and
just
write
comics
on
the
side,
I
would
actually
think
about
it.
Considering,
you
know,
I
mean,
I
can
only
speak
for
the
United
States.
So
I
know
that
you
probably
have
a
more
international,
you
have
more
people
all
over
the
place
listening.
But
for
the
US,
I
mean,
everything
is
more
expensive
right
now.
And
the
tenuousness
of
having
a
job
that
is
freelance
is
not
great.
It
doesn't
give
you
a
lot
of
peace
of
mind.
Badr Milligan
1:31:22
It's
uncertain
as
hell
right
now.
SPEAKER_02
1:31:24
Exactly.
And
so
if
you
can
do
something
that
would
make
more
sense
and
that
you
can
picture
yourself
doing,
do
that
because
this
isn't
easy.
It
is
going
to
test
every
relationship
that
you
have,
it
is
gonna
test
yourself
in
ways
that
you
didn't
know.
It
is
going
to
you're
gonna
learn
a
lot
about
yourself
and
some
of
the
things
you're
not
gonna
like.
Um
it's
going
to
be
a
journey
of
acceptance,
it's
gonna
be
a
journey
of
self-reflection.
And
when
you
look
back
on
things,
you
it's
not
always
rosy.
I
mean,
one
of
the
things
that
I
I
talk
about
very,
very
openly
is,
you
know,
I'm
in
recovery,
I've
been
in
recovery
for
17
years.
And,
you
know,
self-reflection
going
back
and
saying,
like,
when
you
were
still
using,
you
would
have
done
things
differently.
Like
there
are
there's
a
lot
easier
ways
to
do
self-reflection
than
pouring
your
heart
out
and
then
examining
it
and
dissecting
it
and
then
jamming
it
back
together
into
your
chest
and
hoping
that
it's
gonna
still
beat.
It
was
a
really
graphic
metaphor.
Sorry.
Sorry
if
anybody's
eating.
Badr Milligan
1:32:43
No,
not
at
all.
Erica,
I
want
to
just
say
thank
you
so
much
for
keeping
it
real,
but
also,
you
know,
uh,
I'm
I'm
so
glad
to
hear
that
you
decided
that
hey,
I
I
am
going
to
be
in
this
space
and
share
my
stories
and
put
my
heart
and
soul
into
my
projects
and
you
know,
put
uh
put
your
everything
into
comic
books.
I
I
do
want
to
say
thank
you
and
and
show
my
appreciation
for
that.
This
has
been
a
wonderful
conversation.
And
I
think
I
think
a
damn
fine
point
to
put
uh
a
bow
on
this
on
this
very
uh
very
honest
and
and
very
uh
all-encompassing
conversation.
Erica,
quick
question
before
we
wrap
up.
Where
can
people
find
you
in
person?
Are
you
doing
any
in-person
conventions
this
year?
SPEAKER_02
1:33:29
I
am
doing
a
lot
of
conventions.
So
I'm
taking
June
and
July
off.
I
will
be
at
Terrificon
in
Connecticut
in
the
first
week
of
August.
I
will
also
be
at
FanExpo
Chicago
in
August.
I
will
be
at
Fan
Expo
Dallas
and
Baltimore
Comic
Con
in
September.
In
October,
I
will
be
at
Wicked
Comic
Con
and
GalaxyCon
St.
Louis.
And
in
November,
I
will
be
at
Halcon
in
Halifax,
Nova
Scotia.
Badr Milligan
1:33:57
A
consummate
professional
all
the
way
through.
I
love
hearing
that.
So
plenty
of
opportunities,
listeners,
to
uh
go
to
one
of
these
conventions
uh
in
a
city
probably
near
you
and
uh
say
what
up
to
Erica
in
person.
So
if
that,
ladies
and
gents,
this
is
the
Shortbox
Podcast.
And
we
just
finished
talking
to
Erica
Schultz
about
about
everything,
okay?
We
talked
about
motion
comics,
we
talked
about
uh
a
very
deep
dive
into
Laura
Kenny,
all
right.
X23,
we
talked
about
spawn,
we
talked
about
Vampirella,
we
talked
about
keeping
it
real,
all
right?
This
comic
industry,
it
ain't
for
the
weak
of
heart
or
the
faint
of
heart.
So,
you
know
what
you
can
do?
You
can
go
out
there
and
support
comic
creators
like
Erica
Schultz
by
going
to
your
local
comic
shops
and
picking
up
a
spawn
rat
city.
Jumping
on
Spawn
Gunslinger,
do
you
needed
a
reason
to
jump
into
a
spawn
series?
I
think
this
episode
gave
you
all
of
the
uh
all
of
the
reasons
for
that
and
more.
And
obviously,
check
out
the
Vampirella
summer
special
number
one.
It
should
be
out,
like
I
said,
uh
Wednesday,
July
1st.
This
episode
will
either
correlate
with
that
or
be
a
week
before
that.
But
do
yourself
a
favor,
go
into
your
local
comic
shops,
go
pick
up
something
that
Erica
Schultz
is
writing,
because
it's
amazing.
And
with
that
being
said,
I'll
have
links
to
uh
Erica's
uh
social
media
in
this
episode's
uh
show
notes
in
the
description.
You
can
give
her
a
follow,
keep
an
eye
out
for
future
announcements
and
projects.
And
that
is
everything
I've
got
to
say.
Erica,
any
parting
words?
Anything
to
say
to
the
uh
listeners?
SPEAKER_02
1:35:12
Just
be
good
and
be
safe.
Badr Milligan
1:35:15
Where's
the
live?
I
can
get
behind
that.
We'll
catch
you
around.
Peace.
SPEAKER_03
1:35:23
Hey,
yo,
run
it
back.
SPEAKER_02
1:35:25
And
you
know,
Neil
had
a
lot
of
stories
about
the
way
things
were
done
in
the
past
and
how
sometimes
things
maybe
were
better
done
analog,
and
sometimes,
you
know,
and
this
is
something
that
I
learned
when
I
was
at
the
ad
agency.
Because
when
I
first
started
at
the
ad
agency,
Photoshop
was
just
taking
off
as
like
a
big
thing.
And
unfortunately,
there
was
a
misunderstanding
of
the
clients,
not
only
the
limitations
of
Photoshop,
but
also
um
the
limitations
of
the
people
working
it.
So
clients
would
always
think,
oh,
well,
you're
doing
it
digitally,
just
press
a
button
and
the
change
is
made.
And,
you
know,
and
unfortunately
people
are
dealing
with
that
with,
you
know,
dare
I
say
it,
you
know,
the
scourge
AI.
Um,
so
it's
it's
interesting
how,
you
know,
sometimes
things
are
better
with
pen
and
paper.
Um
and
I
also
think
that
that
it's
important
as
a
creator,
as
an
artist,
to
work
on
pen
and
paper
simply
because
when
you
do
it
digitally,
it's
just
way
too
easy
to
do
control
Z
and
to
undo
it.
When
you
fixing
something
to
paper,
yeah,
you
can
use,
you
know,
white
acrylic
and
you
can,
you
know,
white
out
that
line.
But
the
point
is
that
you
have
to
make
a
decision.
And
it's
not
just,
you
know,
and
it's
gone.
You
have
to
make
a
decision.
And
it's
those
decisions
that
are
actually
important
in
the
creative
process.
Badr Milligan
1:36:55
Yeah.
I've
I've
read
somewhere
that
that
is
like
such
a
big
part
of
creating
art,
is
how
many
decisions
that
you
go
about
making,
like
from
the
smallest
things
to
the
to
the
biggest
things.
It
is
so
decision
heavy.
And
I
think
to
people
that
aren't
maybe
uh
artistic
or
or
have
a
sense
of
art
and
what
goes
into
it,
they
don't
realize
like
how
many
decisions
uh
an
artist
is
making
at
any
given
time.
And
to
your
point,
you
know,
uh
about
like
you
know,
whether
to
delete
the
something,
you
know,
the
gauging
the
effort
it
takes
to
do
so.
Um
very
fascinating
stuff.